The Weight of What Was

Lingering holds the weight of what was, embodying presence within absence and exerting influence through traces that waft in the crevices of memory, the weight of the air in a room, or a persistent scent. It is the quiet after-effect, a trace that subtly endures in sensory details. Set against the captivating pull of forward-looking, futuristic narratives as a form of resistance by imagining the potentiality of the otherwise, lingering offers an alternative mode of engagement—embracing presence within absence, the reverberations of what has been, and the slow, deliberate unfolding of meaning in the present. Focusing on the interactive film In the Realm of Ripley (2024), set in a futuristic 2080 Korea, this paper reframes lingering as a powerful, understudied force that reshapes our understanding of temporality as mediated by immersive technology and the increasingly blurred boundaries between truth and fiction. Its central premise—a detective navigating a fragmented memory system—plunges the audience into an environment where the unreliability of perception and the enduring echoes of unresolved past events are palpable. By integrating interactive elements, such as collective decision-making and personalized VR experiences, the film extends the concept of lingering beyond its narrative, embedding it into the audience’s experience. This paper argues that In the Realm of Ripley not only reflects the fragility of memory but also uses the immersive medium to embody lingering as a thematic and sensory state of a fragmented present. Analyzing the film’s use of visual, auditory, and haptic cues to sustain a lingering affect, this paper will draws on theories of temporality and affect, particularly those articulated by Henri Bergson and Sarah Ahmed, to position lingering as a mode of engagement that resists linear progress and fixed narratives. Bergson’s notion of duration provides a foundation for understanding the slowness and multiplicity of temporal experience that lingering embodies, while Ahmed’s work on affect frames lingering as a felt resonance that shapes individual and collective memory. Additionally, the paper engages with Lev Manovich’s conceptualization of new media temporality and the immersive potentials of virtual reality as explored by Janet Murray, to interrogate the role of interactive technology in mediating lingering.

Authors

Institutions

Publication Details

Journal
Interactive Film and Media Journal
Published
2025-09-01
DOI
https://doi.org/10.32920/ifmj.v5i1-2.2391
Primary Topic
Geographies of human-animal interactions
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The Weight of What Was

Livia Alexander
Interactive Film and Media Journal
Geographies of human-animal interactions
article

The Weight of What Was

Livia Alexander
article en

Abstract

Lingering holds the weight of what was, embodying presence within absence and exerting influence through traces that waft in the crevices of memory, the weight of the air in a room, or a persistent scent. It is the quiet after-effect, a trace that subtly endures in sensory details. Set against the captivating pull of forward-looking, futuristic narratives as a form of resistance by imagining the potentiality of the otherwise, lingering offers an alternative mode of engagement—embracing presence within absence, the reverberations of what has been, and the slow, deliberate unfolding of meaning in the present. Focusing on the interactive film In the Realm of Ripley (2024), set in a futuristic 2080 Korea, this paper reframes lingering as a powerful, understudied force that reshapes our understanding of temporality as mediated by immersive technology and the increasingly blurred boundaries between truth and fiction. Its central premise—a detective navigating a fragmented memory system—plunges the audience into an environment where the unreliability of perception and the enduring echoes of unresolved past events are palpable. By integrating interactive elements, such as collective decision-making and personalized VR experiences, the film extends the concept of lingering beyond its narrative, embedding it into the audience’s experience. This paper argues that In the Realm of Ripley not only reflects the fragility of memory but also uses the immersive medium to embody lingering as a thematic and sensory state of a fragmented present. Analyzing the film’s use of visual, auditory, and haptic cues to sustain a lingering affect, this paper will draws on theories of temporality and affect, particularly those articulated by Henri Bergson and Sarah Ahmed, to position lingering as a mode of engagement that resists linear progress and fixed narratives. Bergson’s notion of duration provides a foundation for understanding the slowness and multiplicity of temporal experience that lingering embodies, while Ahmed’s work on affect frames lingering as a felt resonance that shapes individual and collective memory. Additionally, the paper engages with Lev Manovich’s conceptualization of new media temporality and the immersive potentials of virtual reality as explored by Janet Murray, to interrogate the role of interactive technology in mediating lingering.

Interactive Film and Media JournalVol. 5(1-2)
Montclair State University (US)
Openalex Percentile: Top 71%
Geographies of human-animal interactions
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.