Comparing Static and Dynamic Decision Tasks Using Pupillometry: Expected Loss is More Important than Defined Reward

We report on two experiments using pupillometry to explore decision-making. In Experiment 1, participants observed a static image of the game. In Experiment 2, participants interacted with a computer agent in a cooperative game. A Tobii Pro Fusion running at 120Hz tracked participants’ eyes. Ten participants completed nine trials in each experiment. Percentage change in pupil diameter from a baseline, in Experiment 1, is similar for both targets, suggesting that participants treat low and high rewards equally. In experiment 2, there is also little change in pupil diameter when participants select low-value targets. But when the participant chooses high-reward and the computer chooses a low reward, pupil diameter is affected. This suggests that when participants expect a high reward, but the computer does not cooperate, this is experienced as loss and pupil diameter increases. Loss is more important than reward (as Prospect Theory proposes) and relates to viewing opponent’s actions.

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Publication Details

Journal
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Published
2025-09-01
DOI
https://doi.org/10.1177/10711813251370728
Primary Topic
Neural and Behavioral Psychology Studies
Type
article
Field-Weighted Citation Impact
0.00

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article

Comparing Static and Dynamic Decision Tasks Using Pupillometry: Expected Loss is More Important than Defined Reward

Daniel N. Cassenti, Chris Baber
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Neural and Behavioral Psychology Studies
article

Comparing Static and Dynamic Decision Tasks Using Pupillometry: Expected Loss is More Important than Defined Reward

Daniel N. Cassenti, Chris Baber
article en

Abstract

We report on two experiments using pupillometry to explore decision-making. In Experiment 1, participants observed a static image of the game. In Experiment 2, participants interacted with a computer agent in a cooperative game. A Tobii Pro Fusion running at 120Hz tracked participants’ eyes. Ten participants completed nine trials in each experiment. Percentage change in pupil diameter from a baseline, in Experiment 1, is similar for both targets, suggesting that participants treat low and high rewards equally. In experiment 2, there is also little change in pupil diameter when participants select low-value targets. But when the participant chooses high-reward and the computer chooses a low reward, pupil diameter is affected. This suggests that when participants expect a high reward, but the computer does not cooperate, this is experienced as loss and pupil diameter increases. Loss is more important than reward (as Prospect Theory proposes) and relates to viewing opponent’s actions.

Proceedings of the Human Factors and Ergonomics Society Annual MeetingVol. 69(1)
DEVCOM Army Research Laboratory (US), United States Army Combat Capabilities Development Command (US), University of Birmingham (GB)
Army Research Laboratory
Openalex Percentile: Top 77%
Neural and Behavioral Psychology Studies
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