BASED ON UNITY3D, TWO-PLAYER COOPERATION CAPTURES THE DESIGN AND IMPLEMENTATION OF THE GOBLIN GAME "INK WALKER"

This paper takes Ink Walker, a Chinese-style two-player cooperative goblin-catching game developed based on the Unity3D engine, as the research object. Combining practical experience from Game Jam competitions, it explores the design and implementation process of the game. The research centers on three core goals: the visual design of Chinese-style elements, the innovation of two-player collaboration mechanisms, and the cross-platform technical implementation. It unfolds from aspects such as artistic concept design (including the setting of world view and plot, the visual design of characters, goblins, scenes and UI), technical indicators and research methods (covering technical foundations and development toolchains, the technical implementation of core gameplay, system architecture and performance optimization), and performance optimization strategies. By integrating Chinese-style culture with game design, innovating two-player collaboration mechanisms, utilizing Unity3D to realize cross-platform development and conduct performance optimization, it provides technical solutions and creative paradigms for the development of similar Chinese-style games, and has certain theoretical and practical significance.

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Publication Details

Journal
Eurasia Journal of Science and Technology
Published
2025-09-02
DOI
https://doi.org/10.61784/ejst3113
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
0.00
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article

BASED ON UNITY3D, TWO-PLAYER COOPERATION CAPTURES THE DESIGN AND IMPLEMENTATION OF THE GOBLIN GAME "INK WALKER"

Eurasia Journal of Science and Technology
Human Motion and Animation
article

BASED ON UNITY3D, TWO-PLAYER COOPERATION CAPTURES THE DESIGN AND IMPLEMENTATION OF THE GOBLIN GAME "INK WALKER"

article en

Abstract

This paper takes Ink Walker, a Chinese-style two-player cooperative goblin-catching game developed based on the Unity3D engine, as the research object. Combining practical experience from Game Jam competitions, it explores the design and implementation process of the game. The research centers on three core goals: the visual design of Chinese-style elements, the innovation of two-player collaboration mechanisms, and the cross-platform technical implementation. It unfolds from aspects such as artistic concept design (including the setting of world view and plot, the visual design of characters, goblins, scenes and UI), technical indicators and research methods (covering technical foundations and development toolchains, the technical implementation of core gameplay, system architecture and performance optimization), and performance optimization strategies. By integrating Chinese-style culture with game design, innovating two-player collaboration mechanisms, utilizing Unity3D to realize cross-platform development and conduct performance optimization, it provides technical solutions and creative paradigms for the development of similar Chinese-style games, and has certain theoretical and practical significance.

Eurasia Journal of Science and TechnologyVol. 7(5)
Guangdong Polytechnic Normal University (CN)
Openalex Percentile: Top 72%
Human Motion and Animation
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