ԽԱՂԱՅՆԱՑՄԱՆ ՏԵԽՆՈԼՈԳԻԱՅԻ ԴԵՐԸ ԱԿՏԻՎ ՈՒՍՈՒՑՄԱՆ ԳՈՐԾԸՆԹԱՑՈՒՄ / THE ROLE OF GAMIFICATION TECHNOLOGY IN THE ACTIVE LEARNING PROCESS

The article examines gamification technologies in the field of Higher Education. In the age of digital access, it takes a lot of effort to keep learners engaged and motivated. In this context, gamification is defined as an innovative approach that has been used in education in the last decade. Based on the literature review in the field, the most popular elements of gamification in higher education are presented categorizing them in 3 major groups: surface elements, underlying dynamics, gaming experience. The article discusses how gamification influences student engagement and motivation in higher education.

Authors

Publication Details

Journal
Bulletin of Yerevan Brusov State University of Languages and Social Sciences Pedagogy and Social Sciences
Published
2025-01-01
DOI
https://doi.org/10.51307/182931072015233260-25.71-53
Primary Topic
Educational Games and Gamification
Type
article
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article

ԽԱՂԱՅՆԱՑՄԱՆ ՏԵԽՆՈԼՈԳԻԱՅԻ ԴԵՐԸ ԱԿՏԻՎ ՈՒՍՈՒՑՄԱՆ ԳՈՐԾԸՆԹԱՑՈՒՄ / THE ROLE OF GAMIFICATION TECHNOLOGY IN THE ACTIVE LEARNING PROCESS

YELENA BAYTALYAN
Bulletin of Yerevan Brusov State University of Languages and Social Sciences Pedagogy and Social Sciences
Educational Games and Gamification
article

ԽԱՂԱՅՆԱՑՄԱՆ ՏԵԽՆՈԼՈԳԻԱՅԻ ԴԵՐԸ ԱԿՏԻՎ ՈՒՍՈՒՑՄԱՆ ԳՈՐԾԸՆԹԱՑՈՒՄ / THE ROLE OF GAMIFICATION TECHNOLOGY IN THE ACTIVE LEARNING PROCESS

YELENA BAYTALYAN
article en

Abstract

The article examines gamification technologies in the field of Higher Education. In the age of digital access, it takes a lot of effort to keep learners engaged and motivated. In this context, gamification is defined as an innovative approach that has been used in education in the last decade. Based on the literature review in the field, the most popular elements of gamification in higher education are presented categorizing them in 3 major groups: surface elements, underlying dynamics, gaming experience. The article discusses how gamification influences student engagement and motivation in higher education.

Bulletin of Yerevan Brusov State University of Languages and Social Sciences Pedagogy and Social Sciences
Openalex Percentile: Top 75%
Educational Games and Gamification
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