Imitation-relaxation reinforcement learning for sparse badminton strikes via dynamic trajectory generation

Robotic racket sports provide exceptional benchmarks for evaluating dynamic motion control capabilities in robots. Due to the highly non-linear dynamics of the shuttlecock, the stringent demands on robots' dynamic responses, and the convergence difficulties caused by sparse rewards in reinforcement learning, badminton strikes remain a formidable challenge for robot systems. To address these issues, this study proposes DTG-IRRL, a novel learning framework for badminton strikes that integrates imitation-relaxation reinforcement learning with dynamic trajectory generation. The framework demonstrates significantly improved training efficiency and performance, achieving faster convergence and twice the landing accuracy. Analysis of the reward function within a specific parameter space hyperplane intuitively reveals the convergence difficulties arising from the inherent sparsity of rewards in racket sports and demonstrates the framework's effectiveness in mitigating local and slow convergence. Implemented on hardware with zero-shot transfer, the framework achieves a 90% hitting rate and a 70% landing accuracy, enabling sustained humanrobot rallies. Cross-platform validation using the UR5 robot demonstrates the framework's generalizability while highlighting the requirement for high dynamic performance of robotic arms in racket sports.

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Publication Details

Journal
Frontiers in Neurorobotics
Published
2025-09-02
DOI
https://doi.org/10.3389/fnbot.2025.1649870
Primary Topic
Reinforcement Learning in Robotics
Type
article
Field-Weighted Citation Impact
0.00
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article

Imitation-relaxation reinforcement learning for sparse badminton strikes via dynamic trajectory generation

Yucheng Tao, Yongbin Jin, Yanyan Yuan, Yanhong Liang et al.
Frontiers in Neurorobotics
Reinforcement Learning in Robotics
article

Imitation-relaxation reinforcement learning for sparse badminton strikes via dynamic trajectory generation

Yucheng Tao, Yongbin Jin, Yanyan Yuan, Yanhong Liang, Shaowen Cheng, Hongtao Wang
article en

Abstract

Robotic racket sports provide exceptional benchmarks for evaluating dynamic motion control capabilities in robots. Due to the highly non-linear dynamics of the shuttlecock, the stringent demands on robots' dynamic responses, and the convergence difficulties caused by sparse rewards in reinforcement learning, badminton strikes remain a formidable challenge for robot systems. To address these issues, this study proposes DTG-IRRL, a novel learning framework for badminton strikes that integrates imitation-relaxation reinforcement learning with dynamic trajectory generation. The framework demonstrates significantly improved training efficiency and performance, achieving faster convergence and twice the landing accuracy. Analysis of the reward function within a specific parameter space hyperplane intuitively reveals the convergence difficulties arising from the inherent sparsity of rewards in racket sports and demonstrates the framework's effectiveness in mitigating local and slow convergence. Implemented on hardware with zero-shot transfer, the framework achieves a 90% hitting rate and a 70% landing accuracy, enabling sustained humanrobot rallies. Cross-platform validation using the UR5 robot demonstrates the framework's generalizability while highlighting the requirement for high dynamic performance of robotic arms in racket sports.

Frontiers in NeuroroboticsVol. 19
Zhejiang University of Science and Technology (CN), Zhejiang Institute of Mechanical and Electrical Engineering (CN), Zhejiang University (CN)
Openalex Percentile: Top 88%
Reinforcement Learning in Robotics
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Imitation-relaxation reinforcement learning for sparse badminton strikes via dynamic trajectory generation — Yucheng Tao, Yongbin Jin, et al. · Frontiers in Neurorobotics (2025) | TGRS Research Map | TGRS