Gamification on distance learning platforms

The current project is directly related to distance learning and gamification in the educational process. From the bibliography, it appears that developments in technology bring new data to educational institutions and distance learning. However, in the process of distance learning, obstacles are encountered not only by the trainees. In order to address the obstacles to distance learning, the elements of gamification were integrated into the educational process. Although games have been involved in people"s lives for thousands of years, only in the last few decades have they been systematically investigated and, at the same time, shown to contribute positively to the educational process. In view of the above, a survey was designed with two main research questions: a) What do teachers think of the difficulties encountered by trainees in distance learning? and b) How can gamification improve the educational process in distance education according to the views of teachers?

Authors

Publication Details

Journal
International Journal of Educational Innovation.
Published
2025-09-02
DOI
https://doi.org/10.69685/ssat1896
Primary Topic
Technology-Enhanced Education Studies
Type
article
Field-Weighted Citation Impact
0.00
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article

Gamification on distance learning platforms

PAPAVASILEIOU GIANNIS
International Journal of Educational Innovation.
Technology-Enhanced Education Studies
article

Gamification on distance learning platforms

PAPAVASILEIOU GIANNIS
article en

Abstract

The current project is directly related to distance learning and gamification in the educational process. From the bibliography, it appears that developments in technology bring new data to educational institutions and distance learning. However, in the process of distance learning, obstacles are encountered not only by the trainees. In order to address the obstacles to distance learning, the elements of gamification were integrated into the educational process. Although games have been involved in people"s lives for thousands of years, only in the last few decades have they been systematically investigated and, at the same time, shown to contribute positively to the educational process. In view of the above, a survey was designed with two main research questions: a) What do teachers think of the difficulties encountered by trainees in distance learning? and b) How can gamification improve the educational process in distance education according to the views of teachers?

International Journal of Educational Innovation.Vol. 3(3)
Openalex Percentile: Top 74%
Technology-Enhanced Education Studies
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