From Play to Practice: Designing the Menararia Board Game for Promoting Clean and Healthy Living Behavior Among School-Aged Children

<div><table cellspacing="0" cellpadding="0" align="left"><tbody><tr><td align="left" valign="top"><p><em>Clean and Healthy Living Behavior in schools serves as a foundational step toward cultivating healthy and high-quality human resources for national development. This study aimed to develop a health promotion medium in the form of a board game called Menararia, designed to enhance knowledge and engagement among school-aged children.</em><em> </em><em>This research employed a qualitative research and development (R&D) design. Informants were selected purposively and consisted of three experts (a media specialist, a public health expert, and a practitioner) and three elementary school students. Data were collected through direct observation and in-depth interviews. The development process comprised strategic design, media development, and initial testing.</em><em> </em><em>During the strategic design phase, the team defined communication objectives using the SMART framework, launched a school-based improvement program called ARSHAT (Anak Bersih, Sehat, Kuat or Clean, Healthy, and Strong Children), identified key implementation partners (e.g., Jember Health Office, Semboro Health Center, and UNICEF Indonesia), and established an implementation timeline (March–May 2023). The development phase included creating educational materials based on eight indicators, designing game components (board, cards, and rules), and producing visual elements with consistent use of blue, white, and gray color schemes and child-friendly typography (Poppins, PhagsPa, Arial). Experts found the game largely appropriate but recommended minor adjustments. The Menararia board game shows strong potential as a health communication medium to promote Clean and Healthy Living Behavior among children. Initial feedback suggests it is engaging and contextually relevant, though minor content revisions are needed to optimize its effectiveness. </em></p><p><em> </em></p></td></tr></tbody></table></div><strong><em>Keywords:</em></strong><em> Clean and Healthy Living Behavior, Board Game, School-Aged Children, Health Promotion, Educational Media</em>

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Publication Details

Journal
Contagion Scientific Periodical Journal of Public Health and Coastal Health
Published
2025-08-10
DOI
https://doi.org/10.30829/contagion.v7i2.25229
Primary Topic
Child Development and Education
Type
article
Field-Weighted Citation Impact
0.00
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article

From Play to Practice: Designing the Menararia Board Game for Promoting Clean and Healthy Living Behavior Among School-Aged Children

Taufan Asrisyah Ode, Ruri Andesmana, Sania Salsabila
Contagion Scientific Periodical Journal of Public Health and Coastal Health
Child Development and Education
article

From Play to Practice: Designing the Menararia Board Game for Promoting Clean and Healthy Living Behavior Among School-Aged Children

Taufan Asrisyah Ode, Ruri Andesmana, Sania Salsabila
article en

Abstract

<div><table cellspacing="0" cellpadding="0" align="left"><tbody><tr><td align="left" valign="top"><p><em>Clean and Healthy Living Behavior in schools serves as a foundational step toward cultivating healthy and high-quality human resources for national development. This study aimed to develop a health promotion medium in the form of a board game called Menararia, designed to enhance knowledge and engagement among school-aged children.</em><em> </em><em>This research employed a qualitative research and development (R&D) design. Informants were selected purposively and consisted of three experts (a media specialist, a public health expert, and a practitioner) and three elementary school students. Data were collected through direct observation and in-depth interviews. The development process comprised strategic design, media development, and initial testing.</em><em> </em><em>During the strategic design phase, the team defined communication objectives using the SMART framework, launched a school-based improvement program called ARSHAT (Anak Bersih, Sehat, Kuat or Clean, Healthy, and Strong Children), identified key implementation partners (e.g., Jember Health Office, Semboro Health Center, and UNICEF Indonesia), and established an implementation timeline (March–May 2023). The development phase included creating educational materials based on eight indicators, designing game components (board, cards, and rules), and producing visual elements with consistent use of blue, white, and gray color schemes and child-friendly typography (Poppins, PhagsPa, Arial). Experts found the game largely appropriate but recommended minor adjustments. The Menararia board game shows strong potential as a health communication medium to promote Clean and Healthy Living Behavior among children. Initial feedback suggests it is engaging and contextually relevant, though minor content revisions are needed to optimize its effectiveness. </em></p><p><em> </em></p></td></tr></tbody></table></div><strong><em>Keywords:</em></strong><em> Clean and Healthy Living Behavior, Board Game, School-Aged Children, Health Promotion, Educational Media</em>

Contagion Scientific Periodical Journal of Public Health and Coastal HealthVol. 7(2)
Openalex Percentile: Top 74%
Child Development and Education
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