Gamificación y convivencia escolar en estudiantes de secundaria

This article examines the intersection between gamification and school coexistence among secondary-school students, exploring how game-informed strategies can foster more harmonious and collaborative educational environments. It addresses the problem of school conflict—such as bullying and the lack of positive peer interaction—that affects adolescents’ academic performance and emotional well-being. The primary objective is to synthesize evidence, through a literature review, on the use of gamification to promote socioemotional skills, including empathy, conflict resolution, and cooperation, in secondary education settings. Drawing on a theoretical framework that integrates intrinsic motivation and cooperative learning, the review surveys studies that report improvements in group dynamics achieved through digital tools and gamified activities. The findings highlight that these interventions reduce incidents of violence and strengthen social cohesion, contributing to a more inclusive form of school coexistence. The review underscores the need to implement innovative approaches to contemporary educational challenges, offering recommendations for educators and institutional policy.

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Publication Details

Journal
DISCE Revista Científica Educativa y Social
Published
2025-06-15
DOI
https://doi.org/10.69821/disce.v2i1.38
Primary Topic
Educational Games and Gamification
Type
article
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article

Gamificación y convivencia escolar en estudiantes de secundaria

J Negrete, Juan Carlos Albán Pruna, Arcelia del Rocío Guevara Villasagua, Enrique Gonzalo Orozco Unda
DISCE Revista Científica Educativa y Social
Educational Games and Gamification
article

Gamificación y convivencia escolar en estudiantes de secundaria

J Negrete, Juan Carlos Albán Pruna, Arcelia del Rocío Guevara Villasagua, Enrique Gonzalo Orozco Unda
article en

Abstract

This article examines the intersection between gamification and school coexistence among secondary-school students, exploring how game-informed strategies can foster more harmonious and collaborative educational environments. It addresses the problem of school conflict—such as bullying and the lack of positive peer interaction—that affects adolescents’ academic performance and emotional well-being. The primary objective is to synthesize evidence, through a literature review, on the use of gamification to promote socioemotional skills, including empathy, conflict resolution, and cooperation, in secondary education settings. Drawing on a theoretical framework that integrates intrinsic motivation and cooperative learning, the review surveys studies that report improvements in group dynamics achieved through digital tools and gamified activities. The findings highlight that these interventions reduce incidents of violence and strengthen social cohesion, contributing to a more inclusive form of school coexistence. The review underscores the need to implement innovative approaches to contemporary educational challenges, offering recommendations for educators and institutional policy.

DISCE Revista Científica Educativa y SocialVol. 2(1)
Rafael Advanced Defense Systems (Israel) (IL), Ação Educativa (BR), Departamento de Educación (ES)
Openalex Percentile: Top 75%
Educational Games and Gamification
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Gamificación y convivencia escolar en estudiantes de secundaria — J Negrete, Juan Carlos Albán Pruna, et al. · DISCE Revista Científica Educativa y Social (2025) | TGRS Research Map | TGRS