What Video Games Can Tell Us About Interactive Technical Communication

Video games are forms of multimodal technical communication, conveying complicated information about game goals, mechanics, game physics, and more, to the player in a way that usually feels integrated into the game itself. This article highlights ways that games use interaction to convey information to players, classifying the communicative elements in several popular games into C.S. Pierce's classes of sign (decoratives, indicatives, and informatives). This paper asserts that technical communicators can take cues from video games to design technical communication products that better meet contemporary users’ expectations of agency and interaction—allowing them to explore and discover on their own.

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Publication Details

Journal
Journal of Technical Writing and Communication
Published
2025-09-01
DOI
https://doi.org/10.1177/00472816251371625
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

What Video Games Can Tell Us About Interactive Technical Communication

Emily Johnson
Journal of Technical Writing and Communication
Digital Games and Media
article

What Video Games Can Tell Us About Interactive Technical Communication

Emily Johnson
article en

Abstract

Video games are forms of multimodal technical communication, conveying complicated information about game goals, mechanics, game physics, and more, to the player in a way that usually feels integrated into the game itself. This article highlights ways that games use interaction to convey information to players, classifying the communicative elements in several popular games into C.S. Pierce's classes of sign (decoratives, indicatives, and informatives). This paper asserts that technical communicators can take cues from video games to design technical communication products that better meet contemporary users’ expectations of agency and interaction—allowing them to explore and discover on their own.

Journal of Technical Writing and CommunicationVol. 56(2)
University of Central Florida (US)
Openalex Percentile: Top 69%
Digital Games and Media
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