Innovative Design of Internet of Things-Based Intelligent Teaching Tool with Application Using Quality Function Deployment

With globalization and technology advancement, traditional teaching models are facing challenges due to the diverse needs of modern learners. It is necessary to enhance learner engagement and motivation, and incorporating Internet of Things (IoT)-assisted teaching tools has become a major concern for educators. However, the time it takes to develop new teaching tools and integrate IoT technology must be shortened by combining educational content with game mechanics seamlessly. Therefore, we developed a gamified teaching model by incorporating IoT technology. We used the “System, Indicators, Criteria” framework to develop a three-tiered board game evaluation and development model. Based on this framework, a teaching tool was designed to provide personalized learning experiences with IoT technology. The tool provides abstract knowledge, fosters interaction and collaboration among learners, and thus enhances engagement. To ensure a rigorous design and evaluation process, we employed quality function deployment (QFD), analytic hierarchy process (AHP), and fuzzy comprehensive evaluation (FCE). The developed model facilitates the integration of IoT technology with innovative design concepts and enhances the application value of teaching tools in education. The model also enhances intelligence, interactivity, and creativity for traditional education to revitalize learning experiences.

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Published
2025-09-01
DOI
https://doi.org/10.3390/engproc2025108017
Primary Topic
Educational Technology and Pedagogy
Type
article
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article

Innovative Design of Internet of Things-Based Intelligent Teaching Tool with Application Using Quality Function Deployment

Hsu-Chan Hsiao, Chi-Hua Wu, Jui-Feng Chang, Yu‐Ting Hsiao et al.
Educational Technology and Pedagogy
article

Innovative Design of Internet of Things-Based Intelligent Teaching Tool with Application Using Quality Function Deployment

Hsu-Chan Hsiao, Chi-Hua Wu, Jui-Feng Chang, Yu‐Ting Hsiao, Meng-Dar Shieh
article en

Abstract

With globalization and technology advancement, traditional teaching models are facing challenges due to the diverse needs of modern learners. It is necessary to enhance learner engagement and motivation, and incorporating Internet of Things (IoT)-assisted teaching tools has become a major concern for educators. However, the time it takes to develop new teaching tools and integrate IoT technology must be shortened by combining educational content with game mechanics seamlessly. Therefore, we developed a gamified teaching model by incorporating IoT technology. We used the “System, Indicators, Criteria” framework to develop a three-tiered board game evaluation and development model. Based on this framework, a teaching tool was designed to provide personalized learning experiences with IoT technology. The tool provides abstract knowledge, fosters interaction and collaboration among learners, and thus enhances engagement. To ensure a rigorous design and evaluation process, we employed quality function deployment (QFD), analytic hierarchy process (AHP), and fuzzy comprehensive evaluation (FCE). The developed model facilitates the integration of IoT technology with innovative design concepts and enhances the application value of teaching tools in education. The model also enhances intelligence, interactivity, and creativity for traditional education to revitalize learning experiences.

Asia University (TW), Dongguan University of Technology (CN), City College of Dongguan University of Technology (CN), National Cheng Kung University (TW), Southern Taiwan University of Science and Technology (TW)
Openalex Percentile: Top 88%
Educational Technology and Pedagogy
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Innovative Design of Internet of Things-Based Intelligent Teaching Tool with Application Using Quality Function Deployment — Hsu-Chan Hsiao, Chi-Hua Wu, et al. · (2025) | TGRS Research Map | TGRS