Understanding the game experiences and mental health of youth: protocol for the Game-in-Action Quebec cohort study
The study received ethical approval from the Institutional Review Board of McGill University (24-02-015). The dissemination of results will be conducted in partnership with a multi-stakeholder advisory committee, including youth who play video games, and will involve peer-reviewed publications, presentations to policymakers in Quebec, and workshops for clinicians and researchers.
Authors
- Jai L. Shah (ORCID: https://orcid.org/0000-0002-7549-6990)
- Jacinthe Dion (ORCID: https://orcid.org/0000-0003-2701-6283)
- Amal Abdel‐Baki (ORCID: https://orcid.org/0000-0003-3333-9652)
- Srividya N. Iyer (ORCID: https://orcid.org/0000-0002-8344-4955)
- Vincent Paquin (ORCID: https://orcid.org/0000-0001-9589-039X)
- Martín Lepage (ORCID: https://orcid.org/0000-0003-4345-6502)
- Ian M. Raugh (ORCID: https://orcid.org/0000-0003-4981-2395)
- Megan Davies (ORCID: https://orcid.org/0000-0003-1795-177X)
- Katie M. Lavigne (ORCID: https://orcid.org/0000-0002-3918-691X)
- Manuela Ferrari (ORCID: https://orcid.org/0000-0002-7530-6210)
Institutions
- Douglas Mental Health University Institute (CA)
- Jewish General Hospital (CA)
- Centre Hospitalier de l’Université de Montréal (CA)
- McGill University (CA)
- Université du Québec à Trois-Rivières (CA)
- Université de Montréal (CA)
Publication Details
- Journal
- BMJ Open
- Published
- 2025-09-01
- DOI
- https://doi.org/10.1136/bmjopen-2025-103685
- Primary Topic
- Impact of Technology on Adolescents
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Fonds de Recherche du Québec-Société et Culture