Understanding the game experiences and mental health of youth: protocol for the Game-in-Action Quebec cohort study

The study received ethical approval from the Institutional Review Board of McGill University (24-02-015). The dissemination of results will be conducted in partnership with a multi-stakeholder advisory committee, including youth who play video games, and will involve peer-reviewed publications, presentations to policymakers in Quebec, and workshops for clinicians and researchers.

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Publication Details

Journal
BMJ Open
Published
2025-09-01
DOI
https://doi.org/10.1136/bmjopen-2025-103685
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
0.00

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article

Understanding the game experiences and mental health of youth: protocol for the Game-in-Action Quebec cohort study

Jai L. Shah, Jacinthe Dion, Amal Abdel‐Baki, Srividya N. Iyer et al.
BMJ Open
Impact of Technology on Adolescents
article

Understanding the game experiences and mental health of youth: protocol for the Game-in-Action Quebec cohort study

Jai L. Shah, Jacinthe Dion, Amal Abdel‐Baki, Srividya N. Iyer, Vincent Paquin, Martín Lepage, Ian M. Raugh, Megan Davies, Katie M. Lavigne, Manuela Ferrari
article en

Abstract

The study received ethical approval from the Institutional Review Board of McGill University (24-02-015). The dissemination of results will be conducted in partnership with a multi-stakeholder advisory committee, including youth who play video games, and will involve peer-reviewed publications, presentations to policymakers in Quebec, and workshops for clinicians and researchers.

BMJ OpenVol. 15(9)
Douglas Mental Health University Institute (CA), Jewish General Hospital (CA), Centre Hospitalier de l’Université de Montréal (CA), McGill University (CA), Université du Québec à Trois-Rivières (CA), Université de Montréal (CA)
Fonds de Recherche du Québec-Société et Culture
Openalex Percentile: Top 69%
Impact of Technology on Adolescents
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