Board Game Cafe Analysed

This study aims to enhance understanding of the factors influencing sales and game favoured by players at Dhadhu Cafe, a themed board game cafe. Key factors such as operational hours, promotional activities, game preferences, and menus are analysed using data visualization and multiple linear regression to inform strategic decision-making for the business. Despite their classification nature, decision trees and random forests are also applied in mining sales data, with random forest mitigating decision tree overfitting. Findings aligned between multiple linear regression and data visualization, revealing increasing sales on post-COVID-19. Sales peak on Saturdays, with the most effective sales hours observed from 3 to 8 p.m. (mode = 6 p.m.) daily. Promotions significantly impact sales, while other events have minimal effects. Drinks such as tea, yakult lychee, and matcha are dominating the sales as well as French fries. Light and party games, which typically last 15-45 minutes and accommodate 2-4, 2-6, and 2-12 players, are preferred for teaching players. These games often feature abstract and light themes, including mechanics such as dexterity, abstraction, tactics, and dice rolling.

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Publication Details

Journal
Journal of Games Game Art and Gamification
Published
2025-08-28
DOI
https://doi.org/10.21512/jggag.v10i2.13261
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Board Game Cafe Analysed

Indra Gamayanto, Ardiawan Bagus Harisa, Rafael Agusto Prabawaseputra
Journal of Games Game Art and Gamification
Digital Games and Media
article

Board Game Cafe Analysed

Indra Gamayanto, Ardiawan Bagus Harisa, Rafael Agusto Prabawaseputra
article en

Abstract

This study aims to enhance understanding of the factors influencing sales and game favoured by players at Dhadhu Cafe, a themed board game cafe. Key factors such as operational hours, promotional activities, game preferences, and menus are analysed using data visualization and multiple linear regression to inform strategic decision-making for the business. Despite their classification nature, decision trees and random forests are also applied in mining sales data, with random forest mitigating decision tree overfitting. Findings aligned between multiple linear regression and data visualization, revealing increasing sales on post-COVID-19. Sales peak on Saturdays, with the most effective sales hours observed from 3 to 8 p.m. (mode = 6 p.m.) daily. Promotions significantly impact sales, while other events have minimal effects. Drinks such as tea, yakult lychee, and matcha are dominating the sales as well as French fries. Light and party games, which typically last 15-45 minutes and accommodate 2-4, 2-6, and 2-12 players, are preferred for teaching players. These games often feature abstract and light themes, including mechanics such as dexterity, abstraction, tactics, and dice rolling.

Journal of Games Game Art and GamificationVol. 10(2)
National Taiwan University of Science and Technology (TW), Universitas Dian Nuswantoro (ID)
Openalex Percentile: Top 69%
Digital Games and Media
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Board Game Cafe Analysed — Indra Gamayanto, Ardiawan Bagus Harisa, et al. · Journal of Games Game Art and Gamification (2025) | TGRS Research Map | TGRS