How Human is Too Human? Uncanny Valley Effects of Pedagogical Agents in STEM Learning Environments

The increasingly sophisticated anthropomorphism of AI-powered pedagogical agent design raises critical questions about how human-like features shape learning dynamics. Addressing the underexplored interaction between human-like features and stereotype

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Published
2025-09-01
DOI
https://doi.org/10.31124/advance.175671765.54967058/v1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

How Human is Too Human? Uncanny Valley Effects of Pedagogical Agents in STEM Learning Environments

Chunbo Zhou, Gang Ye, Jing Hu
Educational Games and Gamification
article

How Human is Too Human? Uncanny Valley Effects of Pedagogical Agents in STEM Learning Environments

Chunbo Zhou, Gang Ye, Jing Hu
article en

Abstract

The increasingly sophisticated anthropomorphism of AI-powered pedagogical agent design raises critical questions about how human-like features shape learning dynamics. Addressing the underexplored interaction between human-like features and stereotype

Ningbo University (CN), Lishui Vocational and Technical College (CN)
Openalex Percentile: Top 75%
Educational Games and Gamification
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How Human is Too Human? Uncanny Valley Effects of Pedagogical Agents in STEM Learning Environments — Chunbo Zhou, Gang Ye, et al. · (2025) | TGRS Research Map | TGRS