Understanding Customer Needs and Preferences in Head-mounted Display Virtual Reality Experiences

This study investigated consumer perceptions of head-mounted display-based virtual reality systems, focusing on factors influencing adoption, usage, and purchase decisions. Using a survey of 112 participants, the research examined the technological, psychological, and economic considerations shaping user experiences. Factor analysis identified six critical dimensions: usefulness, usability, capabilities, content and system satisfaction, engagement, and risk. Regression analyses revealed that engagement is the primary driver of purchase intention, while usefulness predominantly influences usage intentions and future adoption perspectives. Content and system satisfaction emerged as an additional determinant across both adoption and purchase behaviours. Despite positive perceptions of immersion, realism, and originality, users expressed concerns about content quality and cost. These findings underscore the need to enhance engagement and usefulness, alongside improving content and system satisfaction, to foster a broader acceptance and integration of head-mounted display virtual reality technologies. Limitations in the survey’s regional focus are acknowledged, suggesting the need for cross-cultural studies. This research offers actionable insights for the developers and stakeholders of head-mounted display virtual reality systems, contributing to the advancement and popularisation of VR systems.

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Publication Details

Journal
The South African Journal of Industrial Engineering
Published
2025-01-01
DOI
https://doi.org/10.7166/36-2-3171
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00

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article

Understanding Customer Needs and Preferences in Head-mounted Display Virtual Reality Experiences

Kyunghwan Kim
The South African Journal of Industrial Engineering
Virtual Reality Applications and Impacts
article

Understanding Customer Needs and Preferences in Head-mounted Display Virtual Reality Experiences

Kyunghwan Kim
article en

Abstract

This study investigated consumer perceptions of head-mounted display-based virtual reality systems, focusing on factors influencing adoption, usage, and purchase decisions. Using a survey of 112 participants, the research examined the technological, psychological, and economic considerations shaping user experiences. Factor analysis identified six critical dimensions: usefulness, usability, capabilities, content and system satisfaction, engagement, and risk. Regression analyses revealed that engagement is the primary driver of purchase intention, while usefulness predominantly influences usage intentions and future adoption perspectives. Content and system satisfaction emerged as an additional determinant across both adoption and purchase behaviours. Despite positive perceptions of immersion, realism, and originality, users expressed concerns about content quality and cost. These findings underscore the need to enhance engagement and usefulness, alongside improving content and system satisfaction, to foster a broader acceptance and integration of head-mounted display virtual reality technologies. Limitations in the survey’s regional focus are acknowledged, suggesting the need for cross-cultural studies. This research offers actionable insights for the developers and stakeholders of head-mounted display virtual reality systems, contributing to the advancement and popularisation of VR systems.

The South African Journal of Industrial EngineeringVol. 36(2)
Hongik University (KR)
National Research Foundation, Ministry of Science and ICT, South Korea
Openalex Percentile: Top 77%
Virtual Reality Applications and Impacts
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Understanding Customer Needs and Preferences in Head-mounted Display Virtual Reality Experiences — Kyunghwan Kim · The South African Journal of Industrial Engineering (2025) | TGRS Research Map | TGRS