The effect of using tangram-based puzzle media on students’ learning interest and creative thinking skills

This present study aims to determine the effect of tangram-based puzzle media on improving fourth-grade students' learning interest and creative thinking skills. It is motivated by the issue of low interest in learning mathematics and the limited availability of concrete learning media, which often leads to conventional teaching methods. This study employs a One-Group pretest-posttest design. Data were collected through interviews, written tests, questionnaires, and documentation. The study results indicate that tangram-based puzzle media successfully fostered and maintained students' learning interest, as evidenced by increased student attention, interest in learning, feelings of pleasure, and increased student involvement. A significant increase was also observed in creative thinking skills, including enhancements in fluency, flexibility, originality, and elaboration skills. The research results indicate that increased interest in learning facilitates the practical understanding of quadrilateral concepts and develops creative thinking skills. Thus, Tangram-based puzzle media are a valuable and innovative learning tool to enable more interactive mathematics learning and develop higher-order thinking skills.

Authors

Institutions

Publication Details

Journal
Primary Jurnal Pendidikan Guru Sekolah Dasar
Published
2025-08-31
DOI
https://doi.org/10.33578/jpfkip.v14i4.p584-603
Primary Topic
Mathematics Education and Pedagogy
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The effect of using tangram-based puzzle media on students’ learning interest and creative thinking skills

Bagus Ardi Saputro, Henry Januar Saputra, Rachmania Diandini
Primary Jurnal Pendidikan Guru Sekolah Dasar
Mathematics Education and Pedagogy
article

The effect of using tangram-based puzzle media on students’ learning interest and creative thinking skills

Bagus Ardi Saputro, Henry Januar Saputra, Rachmania Diandini
article en

Abstract

This present study aims to determine the effect of tangram-based puzzle media on improving fourth-grade students' learning interest and creative thinking skills. It is motivated by the issue of low interest in learning mathematics and the limited availability of concrete learning media, which often leads to conventional teaching methods. This study employs a One-Group pretest-posttest design. Data were collected through interviews, written tests, questionnaires, and documentation. The study results indicate that tangram-based puzzle media successfully fostered and maintained students' learning interest, as evidenced by increased student attention, interest in learning, feelings of pleasure, and increased student involvement. A significant increase was also observed in creative thinking skills, including enhancements in fluency, flexibility, originality, and elaboration skills. The research results indicate that increased interest in learning facilitates the practical understanding of quadrilateral concepts and develops creative thinking skills. Thus, Tangram-based puzzle media are a valuable and innovative learning tool to enable more interactive mathematics learning and develop higher-order thinking skills.

Primary Jurnal Pendidikan Guru Sekolah DasarVol. 14(4)
Universitas PGRI Semarang (ID)
Openalex Percentile: Top 67%
Mathematics Education and Pedagogy
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.