Avatar Identification and Psychological Ownership of Virtual Items: Key Drivers of Post-Purchase Intention in Online Games
Post-purchase behavioral intentions for virtual goods are a critical yet underexplored aspect of the customer journey, particularly in avatar-mediated environments like video games. Building on avatar identification and psychological ownership theories, this study investigates how the perception of key in-game elements—avatars and virtual items—influences consumer satisfaction, repurchase intention, and positive word-of-mouth. We collected and analyzed survey data from 439 online gamers using structural equation modeling. The findings reveal that avatar identification significantly boosts consumer satisfaction, repurchase intention, and word-of-mouth through the psychological ownership of virtual items. These results emphasize the importance of fostering strong associations between players, avatars, and virtual items to encourage post-purchase behaviors. For game developers, focusing on enhancing these associations can lead to increased player retention and revenue.
Authors
- Xin Lyu (ORCID: https://orcid.org/0009-0000-1055-6334)
- Yi An
Institutions
- Communication University of China (CN)
Publication Details
- Journal
- Galactica Media Journal of Media Studies
- Published
- 2025-09-01
- DOI
- https://doi.org/10.46539/gmd.v7i3.590
- Primary Topic
- Diverse Topics in Contemporary Research
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- National Office for Philosophy and Social Sciences
- Fundamental Research Funds for the Central Universities