Research AI: integrating AI and gamification in higher education for e-learning optimization and soft skills assessment through a cross-study synthesis

Introduction The integration of Artificial Intelligence (AI) and gamification into higher education is reshaping educational practices by personalizing learning and fostering essential workforce skills. This study critically examines the effectiveness of these technologies, their impact on student engagement, and the factors influencing students’ acceptance. Methods A systematic literature review complemented by Topic Modeling using Latent Dirichlet Allocation (LDA) identified key research themes. Subsequently, predictive modeling with machine learning algorithms, hyperparameter optimization, and Local Interpretable Model-Agnostic Explanations (LIME) were applied to classify academic documents and interpret influential factors. Results Findings indicate that AI effectively customizes educational pathways, enhancing engagement and academic performance. Gamification notably supports soft skill development, providing more interactive assessments than traditional approaches. However, challenges related to data privacy and technological accessibility remain significant, particularly affecting international students and institutions with limited resources. Discussion AI and gamification demonstrate considerable potential for transforming higher education through personalized learning and interactive skill assessments. Nevertheless, widespread adoption depends on addressing data privacy concerns and ensuring technological equity. Future research should investigate the long-term implications of these technologies in developing students’ adaptability within a dynamic global workforce.

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Publication Details

Journal
Frontiers in Computer Science
Published
2025-09-01
DOI
https://doi.org/10.3389/fcomp.2025.1587040
Citations
6
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
20.67
Controls
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article

Research AI: integrating AI and gamification in higher education for e-learning optimization and soft skills assessment through a cross-study synthesis

Agostino Marengo, Brady Lund, Alessandro Pagano, Vito Santamato
6 citations
Frontiers in Computer Science
Educational Games and Gamification
20.67
article

Research AI: integrating AI and gamification in higher education for e-learning optimization and soft skills assessment through a cross-study synthesis

Agostino Marengo, Brady Lund, Alessandro Pagano, Vito Santamato
article en
6 citations

Abstract

Introduction The integration of Artificial Intelligence (AI) and gamification into higher education is reshaping educational practices by personalizing learning and fostering essential workforce skills. This study critically examines the effectiveness of these technologies, their impact on student engagement, and the factors influencing students’ acceptance. Methods A systematic literature review complemented by Topic Modeling using Latent Dirichlet Allocation (LDA) identified key research themes. Subsequently, predictive modeling with machine learning algorithms, hyperparameter optimization, and Local Interpretable Model-Agnostic Explanations (LIME) were applied to classify academic documents and interpret influential factors. Results Findings indicate that AI effectively customizes educational pathways, enhancing engagement and academic performance. Gamification notably supports soft skill development, providing more interactive assessments than traditional approaches. However, challenges related to data privacy and technological accessibility remain significant, particularly affecting international students and institutions with limited resources. Discussion AI and gamification demonstrate considerable potential for transforming higher education through personalized learning and interactive skill assessments. Nevertheless, widespread adoption depends on addressing data privacy concerns and ensuring technological equity. Future research should investigate the long-term implications of these technologies in developing students’ adaptability within a dynamic global workforce.

Frontiers in Computer ScienceVol. 7
University of Foggia (IT), University of North Texas (US), University of Bari Aldo Moro (IT)
Openalex Percentile: Top 1%
Educational Games and Gamification
20.67
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