Does Changing the Game Metaphor Change the Assessment?

This study examined whether altering the metaphor—or visual skin—of a cognitive assessment game affects its psychometric properties. BrainTagger is a suite of serious games used to assess executive functions such as processing speed, response inhibition, cognitive flexibility, and working memory. While the original version used a Whackamole metaphor, user feedback prompted the development of an alternative Gardening version with identical mechanics but a more mature visual theme. Using a within-subject design, 109 undergraduate participants completed both versions of 4 BrainTagger games. Correlation analyses revealed significant relationships between versions across all domains, particularly for working memory ( r = .38), response inhibition ( r = .36 for d-prime, −.75 for median correct RT), cognitive flexibility ( r = .37), and processing speed ( r = .61). However, the speed accuracy tradeoff in working memory performance was sensitive to metaphor changes, likely due to task demands requiring either the phonological loop or the visuo-spatial sketchpad. These findings suggest that while game metaphors can be adapted to suit user preferences without broadly compromising assessment validity, specific cognitive domains—such as working memory—may be more vulnerable to metaphor-driven variance. Implications for the design and validation of cognitive assessment tools are discussed.

Authors

Institutions

Publication Details

Journal
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Published
2025-08-31
DOI
https://doi.org/10.1177/10711813251360703
Primary Topic
Creativity in Education and Neuroscience
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Does Changing the Game Metaphor Change the Assessment?

You Zhi Hu, Mark Chignell, Jianrong Wu, Zhaolin Xu et al.
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Creativity in Education and Neuroscience
article

Does Changing the Game Metaphor Change the Assessment?

You Zhi Hu, Mark Chignell, Jianrong Wu, Zhaolin Xu, Y.-D. Zhou
article en

Abstract

This study examined whether altering the metaphor—or visual skin—of a cognitive assessment game affects its psychometric properties. BrainTagger is a suite of serious games used to assess executive functions such as processing speed, response inhibition, cognitive flexibility, and working memory. While the original version used a Whackamole metaphor, user feedback prompted the development of an alternative Gardening version with identical mechanics but a more mature visual theme. Using a within-subject design, 109 undergraduate participants completed both versions of 4 BrainTagger games. Correlation analyses revealed significant relationships between versions across all domains, particularly for working memory ( r = .38), response inhibition ( r = .36 for d-prime, −.75 for median correct RT), cognitive flexibility ( r = .37), and processing speed ( r = .61). However, the speed accuracy tradeoff in working memory performance was sensitive to metaphor changes, likely due to task demands requiring either the phonological loop or the visuo-spatial sketchpad. These findings suggest that while game metaphors can be adapted to suit user preferences without broadly compromising assessment validity, specific cognitive domains—such as working memory—may be more vulnerable to metaphor-driven variance. Implications for the design and validation of cognitive assessment tools are discussed.

Proceedings of the Human Factors and Ergonomics Society Annual MeetingVol. 69(1)
University of Toronto (CA)
Openalex Percentile: Top 76%
Creativity in Education and Neuroscience
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Does Changing the Game Metaphor Change the Assessment? — You Zhi Hu, Mark Chignell, et al. · Proceedings of the Human Factors and Ergonomics Society Annual Meeting (2025) | TGRS Research Map | TGRS