Language shifts in the digital age: the transformation of lexical and grammatical structures under the influence of social networks

The article examined the role of digital linguistics—particularly mobile applications and educational games—in enhancing foreign language (English) learning within a university setting. It highlighted how the rapid development of digital linguistics transformed educational approaches and expanded opportunities for individualized learning. The study outlined the methodological foundations of applying digital linguistics in higher education, assessed the didactic potential of widely used mobile applications for learning English, and evaluated the effectiveness of digital games in the instructional process. The research employed a combination of theoretical and empirical methods, including analysis, synthesis, a pedagogical experiment, statistical tools, and mathematical analysis. Special focus was given to the use of Kahoot, an interactive digital game platform. The findings identified two primary patterns: while the use of Kahoot enhanced vocabulary and grammar acquisition, its effectiveness varied in terms of consistent assessment of grammatical and lexical skills. Nevertheless, the integration of the platform intensified the learning experience and significantly boosted student motivation. The study concluded that the current paradigm of digitalization and gamification fostered the development of digital linguistics as an interdisciplinary and integrative field, encompassing areas such as machine translation, computer lexicography, national corpora, and language resource development. The results offered both theoretical and practical value and could be applied by educators and students alike. The study recommended the implementation of Kahoot in at least two instructional formats: under direct teacher supervision and as an independent extracurricular activity.

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Publication Details

Journal
Metaverse Basic and Applied Research
Published
2025-08-29
DOI
https://doi.org/10.56294/mr2025180
Primary Topic
Digital Communication and Language
Type
article
Field-Weighted Citation Impact
0.00
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article

Language shifts in the digital age: the transformation of lexical and grammatical structures under the influence of social networks

Olena Makarchuk, Оlena Kulyk, L.V. Kardash, Liudmyla Ovsiienko et al.
Metaverse Basic and Applied Research
Digital Communication and Language
article

Language shifts in the digital age: the transformation of lexical and grammatical structures under the influence of social networks

Olena Makarchuk, Оlena Kulyk, L.V. Kardash, Liudmyla Ovsiienko, Svetlana Boyko
article en

Abstract

The article examined the role of digital linguistics—particularly mobile applications and educational games—in enhancing foreign language (English) learning within a university setting. It highlighted how the rapid development of digital linguistics transformed educational approaches and expanded opportunities for individualized learning. The study outlined the methodological foundations of applying digital linguistics in higher education, assessed the didactic potential of widely used mobile applications for learning English, and evaluated the effectiveness of digital games in the instructional process. The research employed a combination of theoretical and empirical methods, including analysis, synthesis, a pedagogical experiment, statistical tools, and mathematical analysis. Special focus was given to the use of Kahoot, an interactive digital game platform. The findings identified two primary patterns: while the use of Kahoot enhanced vocabulary and grammar acquisition, its effectiveness varied in terms of consistent assessment of grammatical and lexical skills. Nevertheless, the integration of the platform intensified the learning experience and significantly boosted student motivation. The study concluded that the current paradigm of digitalization and gamification fostered the development of digital linguistics as an interdisciplinary and integrative field, encompassing areas such as machine translation, computer lexicography, national corpora, and language resource development. The results offered both theoretical and practical value and could be applied by educators and students alike. The study recommended the implementation of Kahoot in at least two instructional formats: under direct teacher supervision and as an independent extracurricular activity.

Metaverse Basic and Applied ResearchVol. 4
Interregional Academy of Personnel Management (UA), Borys Grinchenko Kyiv Metropolitan University (UA), Hryhorii Skovoroda University in Pereiaslav (UA), Lviv Polytechnic National University (UA)
Openalex Percentile: Top 77%
Digital Communication and Language
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