Gamified Assessment in Colleges of Education: Challenges and Possibilities

Assessment practices in Ghanaian Colleges of Education (CoEs) are evolving due to a new competency-based teacher curriculum and the increasing use of educational technologies. This study examines the potential of Kahoot!, a free game-based student response system, as both a formative and summative assessment tool in three Ghanaian CoEs. Using a pragmatic approach, a sequential explanatory mixed-methods design collected (a) pre- and post-test achievement data and survey responses from 153 preservice teachers who completed eight Kahoot quizzes in Mathematics and Social Studies methods courses, and (b) focus group and interview data from 18 lecturers and 24 preservice teachers. Quantitative results indicated significant improvement in quiz scores (t(152)=12.14, p < .001) and high usability ratings (M = 4.31/5). Thematic analysis identified four key themes: increased engagement and motivation, real-time feedback for adaptive teaching, challenges related to infrastructure and connectivity, and the need for policy support. The findings suggest that Kahoot can enhance formative feedback and align with Ghana’s competency-based assessment goals if issues of connectivity, professional development, and equity are addressed. It is therefore recommended that policymakers create an inclusive implementation guideline, provide targeted professional development for lecturers, and Institutionalize Game-Based Assessment in Teacher Education.

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Publication Details

Journal
International Journal of Studies in Education and Science
Published
2025-08-30
DOI
https://doi.org/10.46328/ijses.5286
Primary Topic
Educational Innovations and Challenges
Type
article
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article

Gamified Assessment in Colleges of Education: Challenges and Possibilities

Francis Yeboah, Adjei Amaniampong, Joseph Nkyi Asamoah, Murial Mavis Dangah
International Journal of Studies in Education and Science
Educational Innovations and Challenges
article

Gamified Assessment in Colleges of Education: Challenges and Possibilities

Francis Yeboah, Adjei Amaniampong, Joseph Nkyi Asamoah, Murial Mavis Dangah
article en

Abstract

Assessment practices in Ghanaian Colleges of Education (CoEs) are evolving due to a new competency-based teacher curriculum and the increasing use of educational technologies. This study examines the potential of Kahoot!, a free game-based student response system, as both a formative and summative assessment tool in three Ghanaian CoEs. Using a pragmatic approach, a sequential explanatory mixed-methods design collected (a) pre- and post-test achievement data and survey responses from 153 preservice teachers who completed eight Kahoot quizzes in Mathematics and Social Studies methods courses, and (b) focus group and interview data from 18 lecturers and 24 preservice teachers. Quantitative results indicated significant improvement in quiz scores (t(152)=12.14, p < .001) and high usability ratings (M = 4.31/5). Thematic analysis identified four key themes: increased engagement and motivation, real-time feedback for adaptive teaching, challenges related to infrastructure and connectivity, and the need for policy support. The findings suggest that Kahoot can enhance formative feedback and align with Ghana’s competency-based assessment goals if issues of connectivity, professional development, and equity are addressed. It is therefore recommended that policymakers create an inclusive implementation guideline, provide targeted professional development for lecturers, and Institutionalize Game-Based Assessment in Teacher Education.

International Journal of Studies in Education and ScienceVol. 6(4)
Technische Universität Dresden (DE)
Openalex Percentile: Top 66%
Educational Innovations and Challenges
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Gamified Assessment in Colleges of Education: Challenges and Possibilities — Francis Yeboah, Adjei Amaniampong, et al. · International Journal of Studies in Education and Science (2025) | TGRS Research Map | TGRS