Teaching Vocabulary Through Play: The Circle Game In An Indonesian Classroom

Vocabulary acquisition remains a persistent challenge in English as a Foreign Language (EFL) classrooms, particularly in relation to spelling accuracy, word meaning, and contextual usage. Addressing this issue, the present study investigates the effectiveness of the Circle Game as an interactive teaching strategy aimed at improving vocabulary mastery among eighth-grade students at SMP Negeri 1 Sindue Tobata. Employing a quasi-experimental design, 50 students were divided into control and experimental groups. The experimental group engaged in six Circle Game sessions, while the control group received traditional instruction. Data were collected through pre- and post-tests. Results indicated a notable increase in the vocabulary scores of the experimental group, rising from a mean score of 55.36 to 86.8, compared to the control group's improvement from 60.4 to 68.4. A t-test analysis confirmed the statistical significance of the difference between the two groups (t = 7.56 > 2.011). This study highlights the urgency of adopting engaging, student-centered methods in EFL instruction. The findings suggest that game-based strategies like the Circle Game can significantly boost vocabulary learning, motivation, and classroom interaction.

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Publication Details

Journal
English Language Teaching Methodology
Published
2025-08-31
DOI
https://doi.org/10.56983/eltm.v5i2.1853
Primary Topic
EFL/ESL Teaching and Learning
Type
article
Field-Weighted Citation Impact
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article

Teaching Vocabulary Through Play: The Circle Game In An Indonesian Classroom

Afrillia Anggreni, Syahrul Munir, T. Ananda Dr. T. Ananda
English Language Teaching Methodology
EFL/ESL Teaching and Learning
article

Teaching Vocabulary Through Play: The Circle Game In An Indonesian Classroom

Afrillia Anggreni, Syahrul Munir, T. Ananda Dr. T. Ananda
article en

Abstract

Vocabulary acquisition remains a persistent challenge in English as a Foreign Language (EFL) classrooms, particularly in relation to spelling accuracy, word meaning, and contextual usage. Addressing this issue, the present study investigates the effectiveness of the Circle Game as an interactive teaching strategy aimed at improving vocabulary mastery among eighth-grade students at SMP Negeri 1 Sindue Tobata. Employing a quasi-experimental design, 50 students were divided into control and experimental groups. The experimental group engaged in six Circle Game sessions, while the control group received traditional instruction. Data were collected through pre- and post-tests. Results indicated a notable increase in the vocabulary scores of the experimental group, rising from a mean score of 55.36 to 86.8, compared to the control group's improvement from 60.4 to 68.4. A t-test analysis confirmed the statistical significance of the difference between the two groups (t = 7.56 > 2.011). This study highlights the urgency of adopting engaging, student-centered methods in EFL instruction. The findings suggest that game-based strategies like the Circle Game can significantly boost vocabulary learning, motivation, and classroom interaction.

English Language Teaching MethodologyVol. 5(2)
Tadulako University (ID)
Openalex Percentile: Top 71%
EFL/ESL Teaching and Learning
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Teaching Vocabulary Through Play: The Circle Game In An Indonesian Classroom — Afrillia Anggreni, Syahrul Munir, et al. · English Language Teaching Methodology (2025) | TGRS Research Map | TGRS