Empowering Energy Conservation in Buildings Through Gamification: Insights from Diverse Applications

Energy shortages, high energy prices, and environmental problems associated with the rising energy consumption are global concerns. Particularly, buildings are among the major contributors to the total energy consumption. The energy consumption of a building largely depends on how its users utilise the energy. Energy-saving campaigns, a common initiative aimed at fostering behavioural change among users, are less effective due to a lack of motivation. Therefore, this paper studies a behavioural change intervention – Gamification, to encourage energy conservation behaviour among building energy users. In this paper, a review of various empirical studies is conducted to study the application of gamification in promoting behavioural change in different contexts and propose a variety of game design elements that could be adopted for fostering energy conservation behaviour among building energy users. Data collection is conducted on Web of Science and SCOPUS, and the final set of 32 eligible papers for this review is determined by applying several layers of eligibility criteria assessments. The overall findings indicate that gamification has substantial potential when applied in the context of energy conservation and identify 20 game design elements for consideration in further implementations. This paper offers new insights for stakeholders on the application of gamification in fostering energy conservation behaviour, serving as a guideline for future researchers on the available game design elements that can encourage energy conservation behaviour among building energy users.

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Publication Details

Journal
International Journal of Research and Innovation in Social Science
Published
2025-01-01
DOI
https://doi.org/10.47772/ijriss.2025.908000090
Primary Topic
Augmented Reality Applications
Type
article
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article

Empowering Energy Conservation in Buildings Through Gamification: Insights from Diverse Applications

Weng Wai Choong, Razlin Mansor, Wee Siaw-Chui, Low Sheau Ting
International Journal of Research and Innovation in Social Science
Augmented Reality Applications
article

Empowering Energy Conservation in Buildings Through Gamification: Insights from Diverse Applications

Weng Wai Choong, Razlin Mansor, Wee Siaw-Chui, Low Sheau Ting
article en

Abstract

Energy shortages, high energy prices, and environmental problems associated with the rising energy consumption are global concerns. Particularly, buildings are among the major contributors to the total energy consumption. The energy consumption of a building largely depends on how its users utilise the energy. Energy-saving campaigns, a common initiative aimed at fostering behavioural change among users, are less effective due to a lack of motivation. Therefore, this paper studies a behavioural change intervention – Gamification, to encourage energy conservation behaviour among building energy users. In this paper, a review of various empirical studies is conducted to study the application of gamification in promoting behavioural change in different contexts and propose a variety of game design elements that could be adopted for fostering energy conservation behaviour among building energy users. Data collection is conducted on Web of Science and SCOPUS, and the final set of 32 eligible papers for this review is determined by applying several layers of eligibility criteria assessments. The overall findings indicate that gamification has substantial potential when applied in the context of energy conservation and identify 20 game design elements for consideration in further implementations. This paper offers new insights for stakeholders on the application of gamification in fostering energy conservation behaviour, serving as a guideline for future researchers on the available game design elements that can encourage energy conservation behaviour among building energy users.

International Journal of Research and Innovation in Social ScienceVol. IX(VIII)
Openalex Percentile: Top 78%
Augmented Reality Applications
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Empowering Energy Conservation in Buildings Through Gamification: Insights from Diverse Applications — Weng Wai Choong, Razlin Mansor, et al. · International Journal of Research and Innovation in Social Science (2025) | TGRS Research Map | TGRS