Integrating Memetics and Gamified Virtual Reality for the Digital Preservation of Cultural Heritage: The Case of Mo Jia Quan

This pilot study combines memetic analysis with a gamified virtual reality (VR) platform to explore the digital transmission of Mo Jia Quan, a traditional Chinese martial art. By identifying core cultural elements (memes) with strong transmissibility, the research developed a VR-based learning environment incorporating levels, challenges, and motion-captured martial routines to promote user engagement. Ten participants underwent a pre- and post-test evaluation, with preliminary statistical results suggesting improved cultural understanding after the VR experience. While these initial findings are promising, the study is positioned as an exploratory effort due to its limited sample size and scope. The contribution lies in proposing a theoretically grounded workflow—from memetic identification to immersive digital implementation—that can inform future research on intangible heritage preservation. The study also acknowledges the need for further validation and scalability assessment and aligns with open science principles to ensure the transparency and accessibility of its digital cultural outputs.

Authors

Institutions

Publication Details

Journal
Heritage
Published
2025-08-29
DOI
https://doi.org/10.3390/heritage8090351
Citations
2
Primary Topic
Martial Arts: Techniques, Psychology, and Education
Type
article
Field-Weighted Citation Impact
4.73
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Integrating Memetics and Gamified Virtual Reality for the Digital Preservation of Cultural Heritage: The Case of Mo Jia Quan

Tan Jiang, Chenghong Cen, Yanfang Wang, Zixuan Guo et al.
2 citations
Heritage
Martial Arts: Techniques, Psychology, and Education
4.73
article

Integrating Memetics and Gamified Virtual Reality for the Digital Preservation of Cultural Heritage: The Case of Mo Jia Quan

Tan Jiang, Chenghong Cen, Yanfang Wang, Zixuan Guo, Gang Yang, Xianlei Ma
article en
2 citations

Abstract

This pilot study combines memetic analysis with a gamified virtual reality (VR) platform to explore the digital transmission of Mo Jia Quan, a traditional Chinese martial art. By identifying core cultural elements (memes) with strong transmissibility, the research developed a VR-based learning environment incorporating levels, challenges, and motion-captured martial routines to promote user engagement. Ten participants underwent a pre- and post-test evaluation, with preliminary statistical results suggesting improved cultural understanding after the VR experience. While these initial findings are promising, the study is positioned as an exploratory effort due to its limited sample size and scope. The contribution lies in proposing a theoretically grounded workflow—from memetic identification to immersive digital implementation—that can inform future research on intangible heritage preservation. The study also acknowledges the need for further validation and scalability assessment and aligns with open science principles to ensure the transparency and accessibility of its digital cultural outputs.

HeritageVol. 8(9)
South China Normal University (CN), University for the Creative Arts (GB)
Openalex Percentile: Top 5%
Martial Arts: Techniques, Psychology, and Education
4.73
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Integrating Memetics and Gamified Virtual Reality for the Digital Preservation of Cultural Heritage: The Case of Mo Jia Quan — Tan Jiang, Chenghong Cen, et al. · Heritage (2025) | TGRS Research Map | TGRS