Examining student acceptance of Procreate in digital art education using the technology acceptance model (TAM)

This study employs the Technology Acceptance Model (TAM) to explore students’ acceptance of Procreate in educational settings, focusing on the relationships between perceived ease of use (PEOU), perceived usefulness (PU), and behavioral intention to use (BIU). A cross-sectional survey was conducted among university students enrolled in art and design programs. Data were collected through an online questionnaire and analyzed using Partial Least Squares Structural Equation Modeling (PLS-SEM) with SmartPLS 4.0. The findings reveal significant positive relationships among the variables, with PEOU showing strong direct effects on BIU (β = 0.494, p < 0.001) and PU (β = 0.500, p < 0.001), while PU also positively influenced BIU (β = 0.205, p < 0.001). The model demonstrated a good fit (SRMR = 0.038, NFI = 0.947) and high reliability (Cronbach’s alpha > 0.90 for all constructs), confirming the framework’s robustness. These results contribute to understanding technology adoption in creative education and provide practical implications for educators, software developers, and institutional decision-makers. The study underscores the importance of usability in educational technology design, suggesting that prioritizing user-friendly interfaces can enhance student engagement and adoption of digital art tools.

Authors

Publication Details

Journal
International Journal of ADVANCED AND APPLIED SCIENCES
Published
2025-08-30
DOI
https://doi.org/10.21833/ijaas.2025.09.010
Citations
2
Primary Topic
Digital Media and Visual Art
Type
article
Field-Weighted Citation Impact
7.08
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article

Examining student acceptance of Procreate in digital art education using the technology acceptance model (TAM)

Nannan Gao, Siti Shukhaila Shaharuddin, Xu Ying, Yao Heng et al.
2 citations
International Journal of ADVANCED AND APPLIED SCIENCES
Digital Media and Visual Art
7.08
article

Examining student acceptance of Procreate in digital art education using the technology acceptance model (TAM)

Nannan Gao, Siti Shukhaila Shaharuddin, Xu Ying, Yao Heng, Sharulnizam Bin Ramli
article en
2 citations

Abstract

This study employs the Technology Acceptance Model (TAM) to explore students’ acceptance of Procreate in educational settings, focusing on the relationships between perceived ease of use (PEOU), perceived usefulness (PU), and behavioral intention to use (BIU). A cross-sectional survey was conducted among university students enrolled in art and design programs. Data were collected through an online questionnaire and analyzed using Partial Least Squares Structural Equation Modeling (PLS-SEM) with SmartPLS 4.0. The findings reveal significant positive relationships among the variables, with PEOU showing strong direct effects on BIU (β = 0.494, p < 0.001) and PU (β = 0.500, p < 0.001), while PU also positively influenced BIU (β = 0.205, p < 0.001). The model demonstrated a good fit (SRMR = 0.038, NFI = 0.947) and high reliability (Cronbach’s alpha > 0.90 for all constructs), confirming the framework’s robustness. These results contribute to understanding technology adoption in creative education and provide practical implications for educators, software developers, and institutional decision-makers. The study underscores the importance of usability in educational technology design, suggesting that prioritizing user-friendly interfaces can enhance student engagement and adoption of digital art tools.

International Journal of ADVANCED AND APPLIED SCIENCESVol. 12(9)
Openalex Percentile: Top 3%
Digital Media and Visual Art
7.08
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