Gamification in English Learning: Strategies to Increase Student Motivation and Engagement in the Digital Age

This study aimed to analyze the application of gamification in English learning as a strategy to increase student motivation and engagement in the digital era. The research method used is a qualitative approach with data collection techniques such as observation, interviews, and documentation. The results show that gamification has a significant positive impact on the classroom atmosphere, learning motivation, and student participation. Through the implementation of game elements such as points, levels, badges, leaderboards, and quiz-based challenges, the learning atmosphere becomes more lively, fun, and interactive. Observations found that students were more enthusiastic in participating in learning activities, showed courage to speak English, and were more focused when facing mission-based challenges. Interviews with teachers revealed that gamification made it easier to monitor student progress while encouraging them to be more diligent in learning vocabulary, grammar, and speaking skills. Interviews with students also confirmed that they felt more motivated because the learning was similar to a familiar digital game. Documentation in the form of grade notes and activity reports showed an increase in student engagement and an increase in the average class score, especially in vocabulary mastery. Thus, it can be concluded that gamification is an innovative strategy that is effective in increasing student motivation, engagement, and learning outcomes in English learning in the digital era.

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Publication Details

Journal
Journal Corner of Education Linguistics and Literature
Published
2024-12-20
DOI
https://doi.org/10.54012/jcell.v4i001.565
Primary Topic
Technology-Enhanced Education Studies
Type
article
Field-Weighted Citation Impact
0.00
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article

Gamification in English Learning: Strategies to Increase Student Motivation and Engagement in the Digital Age

Hasna Fitri Labibah
Journal Corner of Education Linguistics and Literature
Technology-Enhanced Education Studies
article

Gamification in English Learning: Strategies to Increase Student Motivation and Engagement in the Digital Age

Hasna Fitri Labibah
article en

Abstract

This study aimed to analyze the application of gamification in English learning as a strategy to increase student motivation and engagement in the digital era. The research method used is a qualitative approach with data collection techniques such as observation, interviews, and documentation. The results show that gamification has a significant positive impact on the classroom atmosphere, learning motivation, and student participation. Through the implementation of game elements such as points, levels, badges, leaderboards, and quiz-based challenges, the learning atmosphere becomes more lively, fun, and interactive. Observations found that students were more enthusiastic in participating in learning activities, showed courage to speak English, and were more focused when facing mission-based challenges. Interviews with teachers revealed that gamification made it easier to monitor student progress while encouraging them to be more diligent in learning vocabulary, grammar, and speaking skills. Interviews with students also confirmed that they felt more motivated because the learning was similar to a familiar digital game. Documentation in the form of grade notes and activity reports showed an increase in student engagement and an increase in the average class score, especially in vocabulary mastery. Thus, it can be concluded that gamification is an innovative strategy that is effective in increasing student motivation, engagement, and learning outcomes in English learning in the digital era.

Journal Corner of Education Linguistics and LiteratureVol. 4(001)
Lampung University (ID), Universitas Muhammadiyah Lampung (ID)
Openalex Percentile: Top 55%
Technology-Enhanced Education Studies
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