Edge‐AI Driven Gamification in Engineering Education for Improving Student Engagement

ABSTRACT Improving student engagement in engineering education is crucial for better learning outcomes. Engineering education integrates the latest technologies with gamification that fosters student engagement in innovative learning. Gamification involves incorporating game design elements, making learning more interactive and motivating. This paper explores gamification to transform engineering education, improving students' participation, understanding, and overall learning outcomes. Combining Edge computing with artificial intelligence will enhance the gamification of education by addressing two primary challenges: real‐time interaction and personalized service. An Edge‐AI‐driven gamification framework is proposed for improving student engagement through interactive tools like educational games, quizzes, and competitive learning environments. An algorithm related to the Edge‐AI Gamification Optimizer is proposed to improve the overall performance. Results show that the proposed framework improves student engagement by nearly 51%, performance by 30.7% and reduces cognitive load by 57%. A comparative study with traditional learning approaches shows that AI‐based gamification significantly enhances knowledge retention, boosts collaborative learning, increases student motivation, and, through statistical analysis, demonstrates a validated increase in student engagement over conventional methods. Future studies will investigate the extendability of this framework to different fields of engineering and learning environments. The proposed framework has the potential to transform educational practices by providing personalized, interactive, and motivating learning experiences, leading to better educational outcomes. Future research could explore broader applications and long‐term impacts of Edge‐AI‐driven gamification.

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Institutions

Publication Details

Journal
Computer Applications in Engineering Education
Published
2025-08-29
DOI
https://doi.org/10.1002/cae.70076
Citations
2
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
6.89
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article

Edge‐AI Driven Gamification in Engineering Education for Improving Student Engagement

Kiran Deep Singh, Prabhdeep Singh
2 citations
Computer Applications in Engineering Education
Educational Games and Gamification
6.89
article

Edge‐AI Driven Gamification in Engineering Education for Improving Student Engagement

Kiran Deep Singh, Prabhdeep Singh
article en
2 citations

Abstract

ABSTRACT Improving student engagement in engineering education is crucial for better learning outcomes. Engineering education integrates the latest technologies with gamification that fosters student engagement in innovative learning. Gamification involves incorporating game design elements, making learning more interactive and motivating. This paper explores gamification to transform engineering education, improving students' participation, understanding, and overall learning outcomes. Combining Edge computing with artificial intelligence will enhance the gamification of education by addressing two primary challenges: real‐time interaction and personalized service. An Edge‐AI‐driven gamification framework is proposed for improving student engagement through interactive tools like educational games, quizzes, and competitive learning environments. An algorithm related to the Edge‐AI Gamification Optimizer is proposed to improve the overall performance. Results show that the proposed framework improves student engagement by nearly 51%, performance by 30.7% and reduces cognitive load by 57%. A comparative study with traditional learning approaches shows that AI‐based gamification significantly enhances knowledge retention, boosts collaborative learning, increases student motivation, and, through statistical analysis, demonstrates a validated increase in student engagement over conventional methods. Future studies will investigate the extendability of this framework to different fields of engineering and learning environments. The proposed framework has the potential to transform educational practices by providing personalized, interactive, and motivating learning experiences, leading to better educational outcomes. Future research could explore broader applications and long‐term impacts of Edge‐AI‐driven gamification.

Computer Applications in Engineering EducationVol. 33(5)
Graphic Era University (IN), Chitkara University (IN)
Openalex Percentile: Top 3%
Educational Games and Gamification
6.89
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Edge‐AI Driven Gamification in Engineering Education for Improving Student Engagement — Kiran Deep Singh, Prabhdeep Singh · Computer Applications in Engineering Education (2025) | TGRS Research Map | TGRS