"Bionic Bodies — Exploring 'Moist Media' at the Intersection of Psychedelic States, Technology and Queer Perspectives through Print Media Practises"

This research explores the convergence of ‘wet’ and ‘dry’ modalities in visual and material processes to reimagine the ‘bionic’ body as a site of syncretic and transformative potential. Rooted in Roy Ascott’s theory of syncretism—finding unity between unlike things—and Legacy Russell’s glitch theory, the thesis creation positions non-binary and queer identities as active agents of disruption, remapping physical and virtual forms. These frameworks intersect with McKenzie Wark’s concept of 'hacking' as a mode of creating new relational planes, where seemingly disparate elements converge to unlock new possibilities for identity and representation. Through the integration of serigraph prints (‘wet’ processes) with digital editing techniques (‘dry’ spaces) and their iterative translation back into tangible outputs, the resulting giclée prints embody “fuzzy ambiguities” and “darting associations” that challenge fixed binaries. This process reflects a syncretic approach that mirrors the experiential overlap of psychedelics and digital interfaces, both of which mediate altered states of consciousness and modes of engagement. By visualizing and activating a ‘moist’ framework—an interstitial space between wet and dry—the research situates the body as a fluid site of innovation and resistance, negotiating tensions between materiality and immateriality. It invites critical engagement with systems of power, proposes reconciliations with ancestral and queer ways of knowing, and celebrates the inherent intelligences within glitch and disruption. This research bridges art, technology, and philosophy, offering a speculative vision of bodies as sites of continuous reformation and collective transformation.

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Publication Details

Journal
Inquiry Queen s Undergraduate Research Conference Proceedings
Published
2025-08-28
DOI
https://doi.org/10.24908/iqurcp18744
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
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article

"Bionic Bodies — Exploring 'Moist Media' at the Intersection of Psychedelic States, Technology and Queer Perspectives through Print Media Practises"

Kelby Paquette-Anderson
1 links
Inquiry Queen s Undergraduate Research Conference Proceedings
Digital Games and Media
article

"Bionic Bodies — Exploring 'Moist Media' at the Intersection of Psychedelic States, Technology and Queer Perspectives through Print Media Practises"

Kelby Paquette-Anderson
article en

Abstract

This research explores the convergence of ‘wet’ and ‘dry’ modalities in visual and material processes to reimagine the ‘bionic’ body as a site of syncretic and transformative potential. Rooted in Roy Ascott’s theory of syncretism—finding unity between unlike things—and Legacy Russell’s glitch theory, the thesis creation positions non-binary and queer identities as active agents of disruption, remapping physical and virtual forms. These frameworks intersect with McKenzie Wark’s concept of 'hacking' as a mode of creating new relational planes, where seemingly disparate elements converge to unlock new possibilities for identity and representation. Through the integration of serigraph prints (‘wet’ processes) with digital editing techniques (‘dry’ spaces) and their iterative translation back into tangible outputs, the resulting giclée prints embody “fuzzy ambiguities” and “darting associations” that challenge fixed binaries. This process reflects a syncretic approach that mirrors the experiential overlap of psychedelics and digital interfaces, both of which mediate altered states of consciousness and modes of engagement. By visualizing and activating a ‘moist’ framework—an interstitial space between wet and dry—the research situates the body as a fluid site of innovation and resistance, negotiating tensions between materiality and immateriality. It invites critical engagement with systems of power, proposes reconciliations with ancestral and queer ways of knowing, and celebrates the inherent intelligences within glitch and disruption. This research bridges art, technology, and philosophy, offering a speculative vision of bodies as sites of continuous reformation and collective transformation.

Inquiry Queen s Undergraduate Research Conference ProceedingsVol. 19
Artistic Realization Technologies (US)
Openalex Percentile: Top 43%
Digital Games and Media
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