Impact of a 1‐Month Exergaming Intervention on Blood Glucose, Strength, and Body Composition in Office Workers With Overweight or Obesity

Objective: This study is aimed at assessing the impact of a 1‐month exergaming intervention ( Fitness Boxing 2: rhythm and exercise ), performed for 150 min per week, on blood glucose levels, strength, and body composition in sedentary office workers with overweight or obesity. Methods: Then, 21 sedentary participants (age: 38.0 ± 7.5 years, BMI: 30.8 ± 4.9 kg/m 2 ) were randomly assigned to either an experimental group ( n = 11; 4 men and 7 women) or a control group ( n = 10; 2 men and 8 women). The experimental group completed 20 sessions, each consisting of 30 min of exergaming, 5 days per week. The control group was instructed to maintain their usual daily activities. Before and after the intervention, blood glucose, strength, and body composition were measured. Results: The average daily energy expenditure was 330.7 ± 86.9 kcal, with a maximum perceived effort of 12.7 ± 1.8 arbitrary units. An interaction effect between group and time was found in the experimental group in blood glucose ( % Δ = −7.8; p = 0.027; d = 0.590), grip strength of the nondominant hand ( % Δ = 14.1; p = 0.006; d = 0.383), and back–leg–chest strength ( % Δ = 41.5; p = 0.001; d = 0.662). No differences were found in any of the outcome variables of interest for the control group over time (pre vs. post; p > 0.05). Additionally, no differences in groups (experimental vs. control) and time (pre vs. post) were yielded for weight and body composition. Conclusion: The results of this work demonstrate that engagement with exergames can improve blood glucose and strength in sedentary office workers with overweight or obesity.

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Publication Details

Journal
International Journal of Computer Games Technology
Published
2025-01-01
DOI
https://doi.org/10.1155/ijcg/8291009
Primary Topic
Health and Lifestyle Studies
Type
article
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article

Impact of a 1‐Month Exergaming Intervention on Blood Glucose, Strength, and Body Composition in Office Workers With Overweight or Obesity

Roberto Espinoza-Gutiérrez, Bryan Montero Herrera, Aracely Serrano‐Medina, Jessica Sánchez-Revilla et al.
International Journal of Computer Games Technology
Health and Lifestyle Studies
article

Impact of a 1‐Month Exergaming Intervention on Blood Glucose, Strength, and Body Composition in Office Workers With Overweight or Obesity

Roberto Espinoza-Gutiérrez, Bryan Montero Herrera, Aracely Serrano‐Medina, Jessica Sánchez-Revilla, Lenin Tlamatini Barajas Pineda, Jonathan Cerna, Jorge Alberto Aburto Corona, Juan J. Calleja-Núñez
article en

Abstract

Objective: This study is aimed at assessing the impact of a 1‐month exergaming intervention ( Fitness Boxing 2: rhythm and exercise ), performed for 150 min per week, on blood glucose levels, strength, and body composition in sedentary office workers with overweight or obesity. Methods: Then, 21 sedentary participants (age: 38.0 ± 7.5 years, BMI: 30.8 ± 4.9 kg/m 2 ) were randomly assigned to either an experimental group ( n = 11; 4 men and 7 women) or a control group ( n = 10; 2 men and 8 women). The experimental group completed 20 sessions, each consisting of 30 min of exergaming, 5 days per week. The control group was instructed to maintain their usual daily activities. Before and after the intervention, blood glucose, strength, and body composition were measured. Results: The average daily energy expenditure was 330.7 ± 86.9 kcal, with a maximum perceived effort of 12.7 ± 1.8 arbitrary units. An interaction effect between group and time was found in the experimental group in blood glucose ( % Δ = −7.8; p = 0.027; d = 0.590), grip strength of the nondominant hand ( % Δ = 14.1; p = 0.006; d = 0.383), and back–leg–chest strength ( % Δ = 41.5; p = 0.001; d = 0.662). No differences were found in any of the outcome variables of interest for the control group over time (pre vs. post; p > 0.05). Additionally, no differences in groups (experimental vs. control) and time (pre vs. post) were yielded for weight and body composition. Conclusion: The results of this work demonstrate that engagement with exergames can improve blood glucose and strength in sedentary office workers with overweight or obesity.

International Journal of Computer Games TechnologyVol. 2025(1)
University of Illinois Urbana-Champaign (US), University of North Carolina at Greensboro (US), Universidad Autónoma de Baja California (MX), Universidad de las Californias (MX), Universidad de Colima (MX)
Openalex Percentile: Top 64%
Health and Lifestyle Studies
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