Pre-Silicon DFT Feedback Loops: Enhancing GPU Productisation Efficiency

This paper describes a controlled pre-silicon Design-for-Test (DFT) feedback loop mechanism that allows faster GPU productisation with less test cost. DFT is redefined in a one-time metallic achievement into an Observe → Analyze → Decide → Act → Verify loop nested within CI/CD. A typical telemetry model allows combining ATPG coverage, fault-simulation results, timing and power constraints, diagnosis artifacts, and provenance to perform auditable automation. The three levers that are the primary focus of controller policies are constraint tuning, timing-aware test-point insertion, and selective pattern regeneration, which have been verified for verification gains using A/B comparisons to frozen baselines under quality gates. Screening gains are observed on typical GPU partition types (streaming-multiprocessor cluster, L2 cache slice, and HBM PHY wrappers): +1.6 to 2.8 percentage-point stuck-at and +1.0 to 2.2 percentage-point transition coverage; 22 to 38 percent reduced patterns; tens of percent tester time savings; and fewer suspect sets in diagnosis. Orchestration capabilities: Content-addressed storage, checkpointed compute, license-aware scheduling, keep throughput and reproducibility, dashboards expose Pareto tradeoffs and undetected-fault heatmaps to concentrate the compute. The limitations include the cell-aware run time, high X-density, multi-clock interactions, analog adjacency, seed sensitivity, and inter-tool naming drift, which are all alleviated by incremental engines, cache reuse, schema normalization, ECO-safe edit windows, power-aware X-filling, and controlled rollbacks. Future research will focus on multi-objective controllers, LBIST/MBIST, and in-field telemetry, collection of fabrication/test-floor data, cross-generation transfer learning, and open benchmarks to achieve sustained comparability and reproducibility across GPU families at scale.

Authors

Publication Details

Journal
International Journal of Computational and Experimental Science and Engineering
Published
2025-08-25
DOI
https://doi.org/10.22399/ijcesen.3778
Primary Topic
Iterative Learning Control Systems
Type
article
Field-Weighted Citation Impact
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article

Pre-Silicon DFT Feedback Loops: Enhancing GPU Productisation Efficiency

Karan Lulla
5 links
International Journal of Computational and Experimental Science and Engineering
Iterative Learning Control Systems
article

Pre-Silicon DFT Feedback Loops: Enhancing GPU Productisation Efficiency

Karan Lulla
article en

Abstract

This paper describes a controlled pre-silicon Design-for-Test (DFT) feedback loop mechanism that allows faster GPU productisation with less test cost. DFT is redefined in a one-time metallic achievement into an Observe → Analyze → Decide → Act → Verify loop nested within CI/CD. A typical telemetry model allows combining ATPG coverage, fault-simulation results, timing and power constraints, diagnosis artifacts, and provenance to perform auditable automation. The three levers that are the primary focus of controller policies are constraint tuning, timing-aware test-point insertion, and selective pattern regeneration, which have been verified for verification gains using A/B comparisons to frozen baselines under quality gates. Screening gains are observed on typical GPU partition types (streaming-multiprocessor cluster, L2 cache slice, and HBM PHY wrappers): +1.6 to 2.8 percentage-point stuck-at and +1.0 to 2.2 percentage-point transition coverage; 22 to 38 percent reduced patterns; tens of percent tester time savings; and fewer suspect sets in diagnosis. Orchestration capabilities: Content-addressed storage, checkpointed compute, license-aware scheduling, keep throughput and reproducibility, dashboards expose Pareto tradeoffs and undetected-fault heatmaps to concentrate the compute. The limitations include the cell-aware run time, high X-density, multi-clock interactions, analog adjacency, seed sensitivity, and inter-tool naming drift, which are all alleviated by incremental engines, cache reuse, schema normalization, ECO-safe edit windows, power-aware X-filling, and controlled rollbacks. Future research will focus on multi-objective controllers, LBIST/MBIST, and in-field telemetry, collection of fabrication/test-floor data, cross-generation transfer learning, and open benchmarks to achieve sustained comparability and reproducibility across GPU families at scale.

International Journal of Computational and Experimental Science and EngineeringVol. 11(3)
Openalex Percentile: Top 72%
Iterative Learning Control Systems
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