Designing Educational Games for Teaching Words and Sentences to Third-Grade Students in Vietnam

In the context of globalization and the Fourth Industrial Revolution, Vietnamese primary education emphasizes both knowledge acquisition and competency development. Teaching words and sentences in Grade 3 is essential for enhancing students’ linguistic competence but often proves abstract and less engaging. This study surveyed 14 teachers and 226 students in Thai Nguyen province to explore perceptions and practices of using learning games. Based on findings, the paper proposes several educational games designed in accordance with the 2018 General Education Program, aiming to foster student motivation and provide practical resources for teachers in Vietnamese language teaching.

Authors

Publication Details

Journal
International Journal of Social Science and Human Research
Published
2025-08-29
DOI
https://doi.org/10.47191/ijsshr/v8-i8-87
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Designing Educational Games for Teaching Words and Sentences to Third-Grade Students in Vietnam

Quyen Nguyen Tu, Thi Le Hoang Quynh
International Journal of Social Science and Human Research
Educational Games and Gamification
article

Designing Educational Games for Teaching Words and Sentences to Third-Grade Students in Vietnam

Quyen Nguyen Tu, Thi Le Hoang Quynh
article en

Abstract

In the context of globalization and the Fourth Industrial Revolution, Vietnamese primary education emphasizes both knowledge acquisition and competency development. Teaching words and sentences in Grade 3 is essential for enhancing students’ linguistic competence but often proves abstract and less engaging. This study surveyed 14 teachers and 226 students in Thai Nguyen province to explore perceptions and practices of using learning games. Based on findings, the paper proposes several educational games designed in accordance with the 2018 General Education Program, aiming to foster student motivation and provide practical resources for teachers in Vietnamese language teaching.

International Journal of Social Science and Human ResearchVol. 08(08)
Openalex Percentile: Top 75%
Educational Games and Gamification
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