A Modelling Procedure for Generating Carving Effects on 3D Surfaces

In this paper, a geometry design procedure is presented to add fine surface structures on 3D models. To accomplish this goal, the proposed method assembles voxelization, distance field computation, unsupervised training, and texture mapping to form a carving pipeline. In the pipeline, the target model is digitalized and represented as a distance field at first. Then, its surface is textured with a selected pattern. At the following stage, engraved carving, embossed carving, and openwork effects are carried out on the target model by removing or preserving voxels based on the pattern. Hence, fine and complex geometric details are added on the model's surface.

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Publication Details

Published
2025-06-27
DOI
https://doi.org/10.1109/is3c65361.2025.11130963
Primary Topic
Engineering Applied Research
Type
article
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article

A Modelling Procedure for Generating Carving Effects on 3D Surfaces

Shyh‐Kuang Ueng, Y. W. Chang
Engineering Applied Research
article

A Modelling Procedure for Generating Carving Effects on 3D Surfaces

Shyh‐Kuang Ueng, Y. W. Chang
article en

Abstract

In this paper, a geometry design procedure is presented to add fine surface structures on 3D models. To accomplish this goal, the proposed method assembles voxelization, distance field computation, unsupervised training, and texture mapping to form a carving pipeline. In the pipeline, the target model is digitalized and represented as a distance field at first. Then, its surface is textured with a selected pattern. At the following stage, engraved carving, embossed carving, and openwork effects are carried out on the target model by removing or preserving voxels based on the pattern. Hence, fine and complex geometric details are added on the model's surface.

National Taiwan Ocean University (TW)
Openalex Percentile: Top 76%
Engineering Applied Research
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