Gamification in Photovoltaic Education

This paper introduces a gamified learning framework for photovoltaics (PV) education, developed through the EU-funded TRANSIT and PROMISE projects. Recognizing the pedagogical challenges of teaching complex PV principles and practical operation and maintenance (O&M) skills, the framework leverages interactive, game-based methodologies. The TRANSIT Online Training Platform utilizes scenario-based simulations and multiplayer environments for foundational concepts and PV system design. Complementing this, the PROMISE project incorporates two custom-designed board games to explore O&M complexities: a "tycoon"-style game for introductory concepts and a facilitator-guided game for in-depth discussions. Preliminary results indicate increased learner engagement, knowledge retention, and enhanced problem-solving skills, bridging the gap between theoretical knowledge and real-world application in PV systems. Future efforts will focus on scaling the platform and integrating advanced technologies.

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Publication Details

Published
2025-06-08
DOI
https://doi.org/10.1109/pvsc59419.2025.11132608
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.44
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article

Gamification in Photovoltaic Education

Carlos Meza, Yoselyn Walsh, Carmel Azzopardi, Brian Bartolo et al.
1 citations
Educational Games and Gamification
3.44
article

Gamification in Photovoltaic Education

Carlos Meza, Yoselyn Walsh, Carmel Azzopardi, Brian Bartolo, Brian Azzopardi, Austeja Mockeviciute-Azzopardi, Melodie de l’Epine, Vlad Costea
article en
1 citations

Abstract

This paper introduces a gamified learning framework for photovoltaics (PV) education, developed through the EU-funded TRANSIT and PROMISE projects. Recognizing the pedagogical challenges of teaching complex PV principles and practical operation and maintenance (O&M) skills, the framework leverages interactive, game-based methodologies. The TRANSIT Online Training Platform utilizes scenario-based simulations and multiplayer environments for foundational concepts and PV system design. Complementing this, the PROMISE project incorporates two custom-designed board games to explore O&M complexities: a "tycoon"-style game for introductory concepts and a facilitator-guided game for in-depth discussions. Preliminary results indicate increased learner engagement, knowledge retention, and enhanced problem-solving skills, bridging the gap between theoretical knowledge and real-world application in PV systems. Future efforts will focus on scaling the platform and integrating advanced technologies.

Instituto Tecnológico de Costa Rica (CR), Heritage Malta (MT), Anhalt University of Applied Sciences (DE), Institut Icare (CH)
Openalex Percentile: Top 8%
Educational Games and Gamification
3.44
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