State-Based Quasi-Potential Game
This paper expands the quasi-potential game framework to state-based spaces, focusing on the synchronous dynamics between state-based games. Two novel concepts, state-based quasi-potential game (SQPG) and strongly state-based quasi-potential game (SSQPG), are proposed. A formal definition of synchronization in state-based games is first established, along with its necessary and sufficient conditions. The concept of strong synchronization is then introduced as an extension, together with its criteria. A representative example demonstrates the proposed theoretical results. This research enriches the theoretical framework of state-based games and increased the flexibility in game design as well.
Authors
- Wang Jinhuan
- Yining Zhang (ORCID: https://orcid.org/0000-0003-0128-1863)
Institutions
- Hebei University of Technology (CN)
Publication Details
- Journal
- IEEE Control Systems Letters
- Published
- 2025-01-01
- DOI
- https://doi.org/10.1109/lcsys.2025.3604378
- Primary Topic
- Game Theory and Applications
- Type
- article
- Field-Weighted Citation Impact
- 0.00