Exploring the Impact of Home-Based Serious Smartphone Resuscitation Gaming on Stress Among Nursing Students Practicing Simulated Adult Basic Life Support: Randomized Waitlist Controlled Trial
Short-term, home-based gameplay using a serious resuscitation game modestly influenced physiological indicators of stress during simulated adult BLS among nursing students. While overall group stress levels remained stable, individualized responses suggested improved coping for some. Incorporating serious games into curricula could offer learners safe, gamified environments to rehearse stressful clinical scenarios. Future research should explore optimal game frequency and content depth to maximize educational and emotional resilience outcomes.
Authors
- Robert Greif (ORCID: https://orcid.org/0000-0003-0160-2073)
- Gregor Štiglic (ORCID: https://orcid.org/0000-0002-0183-8679)
- Pavel Skok (ORCID: https://orcid.org/0000-0003-2891-0295)
- Nino Fijačko (ORCID: https://orcid.org/0000-0003-2722-0049)
- Leon Kopitar (ORCID: https://orcid.org/0000-0002-6647-9988)
- Matej Strnad (ORCID: https://orcid.org/0000-0002-4505-557X)
- Benjamin S. Abella (ORCID: https://orcid.org/0000-0003-2521-0891)
- Špela Metličar (ORCID: https://orcid.org/0009-0007-4051-1736)
Institutions
- University of Bern (CH)
- University of Maribor (SI)
- Zdravstveni dom dr. Adolfa Drolca Maribor (SI)
- University Clinical Centre Maribor (SI)
- University of Edinburgh (GB)
- Icahn School of Medicine at Mount Sinai (US)
Publication Details
- Journal
- JMIR Serious Games
- Published
- 2025-08-29
- DOI
- https://doi.org/10.2196/67623
- Primary Topic
- Simulation-Based Education in Healthcare
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Javna Agencija za Raziskovalno Dejavnost RS