Exploring the Impact of Home-Based Serious Smartphone Resuscitation Gaming on Stress Among Nursing Students Practicing Simulated Adult Basic Life Support: Randomized Waitlist Controlled Trial

Short-term, home-based gameplay using a serious resuscitation game modestly influenced physiological indicators of stress during simulated adult BLS among nursing students. While overall group stress levels remained stable, individualized responses suggested improved coping for some. Incorporating serious games into curricula could offer learners safe, gamified environments to rehearse stressful clinical scenarios. Future research should explore optimal game frequency and content depth to maximize educational and emotional resilience outcomes.

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Publication Details

Journal
JMIR Serious Games
Published
2025-08-29
DOI
https://doi.org/10.2196/67623
Primary Topic
Simulation-Based Education in Healthcare
Type
article
Field-Weighted Citation Impact
0.00

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article

Exploring the Impact of Home-Based Serious Smartphone Resuscitation Gaming on Stress Among Nursing Students Practicing Simulated Adult Basic Life Support: Randomized Waitlist Controlled Trial

Robert Greif, Gregor Štiglic, Pavel Skok, Nino Fijačko et al.
JMIR Serious Games
Simulation-Based Education in Healthcare
article

Exploring the Impact of Home-Based Serious Smartphone Resuscitation Gaming on Stress Among Nursing Students Practicing Simulated Adult Basic Life Support: Randomized Waitlist Controlled Trial

Robert Greif, Gregor Štiglic, Pavel Skok, Nino Fijačko, Leon Kopitar, Matej Strnad, Benjamin S. Abella, Špela Metličar
article en

Abstract

Short-term, home-based gameplay using a serious resuscitation game modestly influenced physiological indicators of stress during simulated adult BLS among nursing students. While overall group stress levels remained stable, individualized responses suggested improved coping for some. Incorporating serious games into curricula could offer learners safe, gamified environments to rehearse stressful clinical scenarios. Future research should explore optimal game frequency and content depth to maximize educational and emotional resilience outcomes.

JMIR Serious GamesVol. 13
University of Bern (CH), University of Maribor (SI), Zdravstveni dom dr. Adolfa Drolca Maribor (SI), University Clinical Centre Maribor (SI), University of Edinburgh (GB), Icahn School of Medicine at Mount Sinai (US)
Javna Agencija za Raziskovalno Dejavnost RS
Openalex Percentile: Top 71%
Simulation-Based Education in Healthcare
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