Designing for Immersion: A Cross-Platform Evaluation Framework for XR Heritage Storytelling

As immersive media increasingly mediate cultural heritage experiences, a key challenge is how to evaluate content deployed across diverse Extended Reality (XR) platforms. This paper proposes a three-axis evaluation framework - Interpretive, Cognitive/Perceptual, and Affective/Sensory - that synthesizes constructs from museum studies, Human Computer Interaction (HCI), and presence theory into a comparative structure. The framework is applied to "Who Killed Helene Pumpulivaara?", a narrative experience produced in both WebXR and Virtual Reality (VR) formats, with a Spatial Augmented Reality (SAR) version underway. Using user feedback from pilot workshops and AI-assisted design workflows, the study identifies how platform affordances reshape meaning, usability, and emotional impact. The resulting matrix supports transparent, design-grounded evaluation and offers transferable insights for XR storytelling across modalities.

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Published
2025-08-28
DOI
https://doi.org/10.1145/3746237.3746310
Primary Topic
3D Surveying and Cultural Heritage
Type
article
Field-Weighted Citation Impact
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article

Designing for Immersion: A Cross-Platform Evaluation Framework for XR Heritage Storytelling

Mattia Thibault, Janset Shawash, Juho Hamari
3D Surveying and Cultural Heritage
article

Designing for Immersion: A Cross-Platform Evaluation Framework for XR Heritage Storytelling

Mattia Thibault, Janset Shawash, Juho Hamari
article en

Abstract

As immersive media increasingly mediate cultural heritage experiences, a key challenge is how to evaluate content deployed across diverse Extended Reality (XR) platforms. This paper proposes a three-axis evaluation framework - Interpretive, Cognitive/Perceptual, and Affective/Sensory - that synthesizes constructs from museum studies, Human Computer Interaction (HCI), and presence theory into a comparative structure. The framework is applied to "Who Killed Helene Pumpulivaara?", a narrative experience produced in both WebXR and Virtual Reality (VR) formats, with a Spatial Augmented Reality (SAR) version underway. Using user feedback from pilot workshops and AI-assisted design workflows, the study identifies how platform affordances reshape meaning, usability, and emotional impact. The resulting matrix supports transparent, design-grounded evaluation and offers transferable insights for XR storytelling across modalities.

Tampere University (FI)
Sustainable cities and communities
Openalex Percentile: Top 69%
3D Surveying and Cultural Heritage
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Designing for Immersion: A Cross-Platform Evaluation Framework for XR Heritage Storytelling — Mattia Thibault, Janset Shawash, et al. · (2025) | TGRS Research Map | TGRS