Designing for Immersion: A Cross-Platform Evaluation Framework for XR Heritage Storytelling
As immersive media increasingly mediate cultural heritage experiences, a key challenge is how to evaluate content deployed across diverse Extended Reality (XR) platforms. This paper proposes a three-axis evaluation framework - Interpretive, Cognitive/Perceptual, and Affective/Sensory - that synthesizes constructs from museum studies, Human Computer Interaction (HCI), and presence theory into a comparative structure. The framework is applied to "Who Killed Helene Pumpulivaara?", a narrative experience produced in both WebXR and Virtual Reality (VR) formats, with a Spatial Augmented Reality (SAR) version underway. Using user feedback from pilot workshops and AI-assisted design workflows, the study identifies how platform affordances reshape meaning, usability, and emotional impact. The resulting matrix supports transparent, design-grounded evaluation and offers transferable insights for XR storytelling across modalities.
Authors
- Mattia Thibault (ORCID: https://orcid.org/0000-0002-3593-0350)
- Janset Shawash (ORCID: https://orcid.org/0000-0002-9082-848X)
- Juho Hamari (ORCID: https://orcid.org/0000-0002-6573-588X)
Institutions
- Tampere University (FI)
Publication Details
- Published
- 2025-08-28
- DOI
- https://doi.org/10.1145/3746237.3746310
- Primary Topic
- 3D Surveying and Cultural Heritage
- Type
- article
- Field-Weighted Citation Impact
- 0.00