PHILOSOPHICAL AND PEDAGOGICAL ASPECTS OF THE USE OF COMPUTER GAMES IN THE EDUCATIONAL SPACE
The question of the need for the philosophical and pedagogical aspect of computer games in the educational space determines the need for analysis within the framework of philosophy and related disciplines. The methodological basis of the study is a structural and functional approach that considers computer games from the standpoint of the functions they perform, which are necessary for the development of professional competencies. Technical progress creates conditions for the development of a virtual environment necessary for self-improvement. Autoo concludes that self-improvement is aimed at developing the communication skills necessary to solve important professional problems.
Authors
- K.S. Arutiunian
Publication Details
- Published
- 2025-06-15
- DOI
- https://doi.org/10.21667/978-5-7722-0432-0-15-18
- Primary Topic
- Innovative Educational Technologies
- Type
- article
- Field-Weighted Citation Impact
- 0.00