Real-Time Character Animation Generation via Deep Learning-Based Facial Expression Recognition Using Unity Sentis
This paper designs and implements an expression-driven real-time character animation generation system based on the deep learning tool Unity Sentis. The system integrates the expression recognition model and Unity real-time rendering, and realizes the function of real-time expression capture and application to 3D models. Traditional motion capture technology is generally based on rule-based animation mapping. In contrast, our research adopts a deep learning approach and performs a lot of optimization for mobile terminals. It achieves higher recognition accuracy, lower latency and higher frame rate on performance-constrained mobile terminals. We tested the robustness of the entire system, and the system has good stability in complex lighting environments and multi-role scenes.
Authors
- Yating Luo
- Fei Wu (ORCID: https://orcid.org/0009-0009-0404-0812)
Institutions
- Wuhan Donghu University (CN)
Publication Details
- Published
- 2025-03-14
- DOI
- https://doi.org/10.1145/3746709.3746725
- Primary Topic
- Simulation and Modeling Applications
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Wuhan Donghu University