Reproduction of simulated acoustic scenes for clinical and hearing research in a reverberant room using four horizontal loudspeakers

When reproducing a virtual acoustic environment over loudspeakers within a reverberant playback room, the acoustics of the playback space can modify the spectral and spatial properties of the virtual environment considerably. Traditionally, optimal loudspeaker rendering of such scenes requires dedicated loudspeaker setups positioned in an anechoic room, employing techniques like Vector-BaseAmplitude Panning (VBAP) to render virtual reverberant sources, or Higher Order Ambisonics (HOA) to render spherical harmonics each using a large number of loudspeakers. In this study we evaluate to what extent it is possible to reproduce virtual acoustic environments using only a limited number of loudspeakers placed within a normal echoic room. Recently, we proposed a perceptually-based method using only four loudspeakers that specifically aims to compensate the detrimental effects of reverberation of the playback room by separately reproducing optimized versions of the direct and reverberant sound fields [Fallah et al., Reproduction of simulated acoustic scenes with limited number of loudspeakers in a reverberant room (2023)]. In this study, this approach is explained in more detail, and specifically an important parameter that controls the power ratio between direct and reverb sounds is investigated in detail using objective and subjective evaluations. In listening tests, the similarity of this proposed Acoustic Room Transformation (ART) method is compared to that of a reference rendering of the virtual acoustic environment within an anechoic room. The results of listening tests show significant improvements in the timbral and spatial characteristics of reproduced sound using the ART method compared to conventional playback without room compensation and show a closer match to the reference simulated environment.

Authors

Institutions

Publication Details

Journal
Acta Acustica
Published
2025-01-01
DOI
https://doi.org/10.1051/aacus/2025043
Primary Topic
Hearing Loss and Rehabilitation
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Reproduction of simulated acoustic scenes for clinical and hearing research in a reverberant room using four horizontal loudspeakers

Steven van de Par, Ali Fallah, Siegfried Gündert, Shun Nakamura et al.
Acta Acustica
Hearing Loss and Rehabilitation
article

Reproduction of simulated acoustic scenes for clinical and hearing research in a reverberant room using four horizontal loudspeakers

Steven van de Par, Ali Fallah, Siegfried Gündert, Shun Nakamura, Christoph Kirsch
article en

Abstract

When reproducing a virtual acoustic environment over loudspeakers within a reverberant playback room, the acoustics of the playback space can modify the spectral and spatial properties of the virtual environment considerably. Traditionally, optimal loudspeaker rendering of such scenes requires dedicated loudspeaker setups positioned in an anechoic room, employing techniques like Vector-BaseAmplitude Panning (VBAP) to render virtual reverberant sources, or Higher Order Ambisonics (HOA) to render spherical harmonics each using a large number of loudspeakers. In this study we evaluate to what extent it is possible to reproduce virtual acoustic environments using only a limited number of loudspeakers placed within a normal echoic room. Recently, we proposed a perceptually-based method using only four loudspeakers that specifically aims to compensate the detrimental effects of reverberation of the playback room by separately reproducing optimized versions of the direct and reverberant sound fields [Fallah et al., Reproduction of simulated acoustic scenes with limited number of loudspeakers in a reverberant room (2023)]. In this study, this approach is explained in more detail, and specifically an important parameter that controls the power ratio between direct and reverb sounds is investigated in detail using objective and subjective evaluations. In listening tests, the similarity of this proposed Acoustic Room Transformation (ART) method is compared to that of a reference rendering of the virtual acoustic environment within an anechoic room. The results of listening tests show significant improvements in the timbral and spatial characteristics of reproduced sound using the ART method compared to conventional playback without room compensation and show a closer match to the reference simulated environment.

Acta AcusticaVol. 9
Hearing4all (DE)
Deutsche Forschungsgemeinschaft
Openalex Percentile: Top 77%
Hearing Loss and Rehabilitation
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.