Effect of Gamification on Task Engagement During an Eye-Tracking Test Battery in 5-Year-Old Children Born Preterm: Observational Study
These findings highlight the potential of serious games in eye-tracking-based cognitive assessments for 5-year-old children born preterm. Specifically, gamification might reduce missing values and increase participant engagement, leading to higher retention rates and more effective tests, without significantly lengthening testing procedures.
Authors
- Vida Groznik (ORCID: https://orcid.org/0000-0001-8925-926X)
- Els Ortibus (ORCID: https://orcid.org/0000-0002-1020-4408)
- Andrea De Gobbis (ORCID: https://orcid.org/0000-0002-3993-5116)
- Nathalie De Beukelaer (ORCID: https://orcid.org/0000-0002-7800-3354)
- Marta Malavolta (ORCID: https://orcid.org/0000-0002-7462-0822)
- Aleksander Sadikov (ORCID: https://orcid.org/0000-0001-8697-3556)
Institutions
- University of Ljubljana (SI)
- Universitair Ziekenhuis Leuven (BE)
- KU Leuven (BE)
Publication Details
- Journal
- JMIR Serious Games
- Published
- 2025-08-28
- DOI
- https://doi.org/10.2196/77109
- Primary Topic
- Infant Development and Preterm Care
- Type
- article
- Field-Weighted Citation Impact
- 0.00