Creating a Drawing Werewolf Game and Building an Artificial Intelligence Player Using SketchRNN

We developed an artificial intelligence (AI) player for Drawing Werewolf, a multiplayer game involving collaborative sketching and hidden roles. Players contribute to a shared drawing while identifying a secret “Werewolf” unaware of the theme. AI, trained with SketchRNN on the “Quick, Draw!” dataset, mimics human behavior by generating theme-relevant sketches. The game was built with C++ and supports real-time human–AI interaction via sockets. Initial experiment results confirmed AI’s ability to participate and draw appropriately. The remaining challenges, including improving strategic voting, theme inference, and context-aware drawing, need to be addressed.

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Publication Details

Published
2025-08-28
DOI
https://doi.org/10.3390/engproc2025108003
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.00

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article

Creating a Drawing Werewolf Game and Building an Artificial Intelligence Player Using SketchRNN

Shu Nishiguchi, Shun Nishide, Naoya Okamoto
Artificial Intelligence in Games
article

Creating a Drawing Werewolf Game and Building an Artificial Intelligence Player Using SketchRNN

Shu Nishiguchi, Shun Nishide, Naoya Okamoto
article en

Abstract

We developed an artificial intelligence (AI) player for Drawing Werewolf, a multiplayer game involving collaborative sketching and hidden roles. Players contribute to a shared drawing while identifying a secret “Werewolf” unaware of the theme. AI, trained with SketchRNN on the “Quick, Draw!” dataset, mimics human behavior by generating theme-relevant sketches. The game was built with C++ and supports real-time human–AI interaction via sockets. Initial experiment results confirmed AI’s ability to participate and draw appropriately. The remaining challenges, including improving strategic voting, theme inference, and context-aware drawing, need to be addressed.

Kyoto Tachibana University (JP)
Japan Society for the Promotion of Science
Openalex Percentile: Top 88%
Artificial Intelligence in Games
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