Creating a Drawing Werewolf Game and Building an Artificial Intelligence Player Using SketchRNN
We developed an artificial intelligence (AI) player for Drawing Werewolf, a multiplayer game involving collaborative sketching and hidden roles. Players contribute to a shared drawing while identifying a secret “Werewolf” unaware of the theme. AI, trained with SketchRNN on the “Quick, Draw!” dataset, mimics human behavior by generating theme-relevant sketches. The game was built with C++ and supports real-time human–AI interaction via sockets. Initial experiment results confirmed AI’s ability to participate and draw appropriately. The remaining challenges, including improving strategic voting, theme inference, and context-aware drawing, need to be addressed.
Authors
- Shu Nishiguchi (ORCID: https://orcid.org/0000-0001-9303-8670)
- Shun Nishide (ORCID: https://orcid.org/0009-0004-0461-8606)
- Naoya Okamoto (ORCID: https://orcid.org/0000-0001-9220-549X)
Institutions
- Kyoto Tachibana University (JP)
Publication Details
- Published
- 2025-08-28
- DOI
- https://doi.org/10.3390/engproc2025108003
- Primary Topic
- Artificial Intelligence in Games
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Japan Society for the Promotion of Science