IDENTIFYING STUDENTS' PERCEPTION IN LEARNING ENGLISH VOCABULARY THROUGH FAST VOCABULARY GAME

This research aims to discover students' perception of learning English vocabulary through Fast Vocabulary Game. A qualitative approach was used in this research. The subject was the grade VII students at SMPN 2 Dapurang Pasangkayu who have experienced using the Fast Vocabulary Game. The instruments used were questionnaires and interview questions. There were nine questions in the questionnaires filled out by five respondents. Two informants answered five questions in the interview. The result indicates that students' perception of learning English vocabulary through Fast Vocabulary is dominantly positive. Learning English vocabulary using the game is easy, enjoyable, fun, and accessible as long as an internet connection is available. The vocabulary that is available in the game is easy to understand. Fast vocabulary game makes it easier for students to learn and memorize new vocabulary.

Authors

Institutions

Publication Details

Journal
e-Journal of ELTS (English Language Teaching Society)
Published
2025-04-20
DOI
https://doi.org/10.22487/elts.v11i1.4393
Primary Topic
Second Language Acquisition and Learning
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

IDENTIFYING STUDENTS' PERCEPTION IN LEARNING ENGLISH VOCABULARY THROUGH FAST VOCABULARY GAME

Nadrun Nadrun, Rofiqoh Rofiqoh, Esti Amanda, Wahyudin Wahyudin
e-Journal of ELTS (English Language Teaching Society)
Second Language Acquisition and Learning
article

IDENTIFYING STUDENTS' PERCEPTION IN LEARNING ENGLISH VOCABULARY THROUGH FAST VOCABULARY GAME

Nadrun Nadrun, Rofiqoh Rofiqoh, Esti Amanda, Wahyudin Wahyudin
article en

Abstract

This research aims to discover students' perception of learning English vocabulary through Fast Vocabulary Game. A qualitative approach was used in this research. The subject was the grade VII students at SMPN 2 Dapurang Pasangkayu who have experienced using the Fast Vocabulary Game. The instruments used were questionnaires and interview questions. There were nine questions in the questionnaires filled out by five respondents. Two informants answered five questions in the interview. The result indicates that students' perception of learning English vocabulary through Fast Vocabulary is dominantly positive. Learning English vocabulary using the game is easy, enjoyable, fun, and accessible as long as an internet connection is available. The vocabulary that is available in the game is easy to understand. Fast vocabulary game makes it easier for students to learn and memorize new vocabulary.

e-Journal of ELTS (English Language Teaching Society)Vol. 11(1)
Tadulako University (ID)
Openalex Percentile: Top 75%
Second Language Acquisition and Learning
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.