Unsafe Play: Understanding Sexual Victimization in Digital Gaming Communities

Abstract The growth of video game–related digital communities has redefined social interaction, creating global spaces for connection while simultaneously introducing new opportunities for criminal activity. Among these, sexual victimization remains a largely underexplored issue. This study examines experiences of sexual victimization within these communities using data from a representative survey of 1,812 Spanish adult gamers. Results show that 19.6% of participants reported experiencing some form of sexual victimization in digital environments, with higher prevalence among women (22.3%) compared to men (16.4%). Significant associations emerged between having experienced sexual victimization and engaging in online multiplayer gaming, sharing personal information such as gender, and disclosing personal images while gaming online. Additionally, regression analyses revealed that demographic and routine activity factors— such as gender, age, identifying as part of the LGTBIQ+ community, and time spent gaming—significantly increase the risk of victimization (Nagelkerke R 2 = .174). These findings highlight usage patterns and risk factors associated with sexual victimization in digital spaces, underscoring the urgent need for preventive strategies and stronger regulation of digital platforms. The results also emphasize the importance of contextual variables, including platform dynamics and user behaviors, in predicting victimization. Several evidence-based recommendations are proposed to support the development of measures that enhance safety in virtual environments and promote healthier gaming communities.

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Publication Details

Journal
European Journal on Criminal Policy and Research
Published
2025-08-29
DOI
https://doi.org/10.1007/s10610-025-09642-z
Primary Topic
Gender, Feminism, and Media
Type
article
Field-Weighted Citation Impact
0.00

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article

Unsafe Play: Understanding Sexual Victimization in Digital Gaming Communities

Noemí Pereda, Pablo Romero-Seseña, Esther Nanclares
European Journal on Criminal Policy and Research
Gender, Feminism, and Media
article

Unsafe Play: Understanding Sexual Victimization in Digital Gaming Communities

Noemí Pereda, Pablo Romero-Seseña, Esther Nanclares
article en

Abstract

Abstract The growth of video game–related digital communities has redefined social interaction, creating global spaces for connection while simultaneously introducing new opportunities for criminal activity. Among these, sexual victimization remains a largely underexplored issue. This study examines experiences of sexual victimization within these communities using data from a representative survey of 1,812 Spanish adult gamers. Results show that 19.6% of participants reported experiencing some form of sexual victimization in digital environments, with higher prevalence among women (22.3%) compared to men (16.4%). Significant associations emerged between having experienced sexual victimization and engaging in online multiplayer gaming, sharing personal information such as gender, and disclosing personal images while gaming online. Additionally, regression analyses revealed that demographic and routine activity factors— such as gender, age, identifying as part of the LGTBIQ+ community, and time spent gaming—significantly increase the risk of victimization (Nagelkerke R 2 = .174). These findings highlight usage patterns and risk factors associated with sexual victimization in digital spaces, underscoring the urgent need for preventive strategies and stronger regulation of digital platforms. The results also emphasize the importance of contextual variables, including platform dynamics and user behaviors, in predicting victimization. Several evidence-based recommendations are proposed to support the development of measures that enhance safety in virtual environments and promote healthier gaming communities.

European Journal on Criminal Policy and Research
Universitat de Miguel Hernández d'Elx (ES), Universitat Autònoma de Barcelona (ES), Vall d'Hebron Institut de Recerca (ES), Vall d'Hebron Hospital Universitari (ES)
Universitat de Barcelona
Openalex Percentile: Top 71%
Gender, Feminism, and Media
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Unsafe Play: Understanding Sexual Victimization in Digital Gaming Communities — Noemí Pereda, Pablo Romero-Seseña, et al. · European Journal on Criminal Policy and Research (2025) | TGRS Research Map | TGRS