Roller och interaktion hos finskspråkiga inlärare av svenska under samspelande av ett digitalt språkspel

In this study, we investigated the playing of a digital language game, Modigt på svenska! Eight learners of Swedish as L2 participated in the study. We focused on what kind of roles the learners take, how the roles affect the interaction while playing, and what the learners commu­nicate about. The material consisted of transcribed video recordings of four pairs playing, and paired interviews with the learners. The results showed that two of the pairs played in an active manner and all learners in these pairs participated equally, being interested in the game and having similar language skills. In the other two pairs, the differences in language skills were greater, leading to the roles of learners as novices and experts. Overall, the study demonstrates that playing a digital language game can contribute to L2 learning by promoting cooperative aspects of learning, which involved for example negotiation of meaning.

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Publication Details

Journal
Folkmålsstudier
Published
2025-08-27
DOI
https://doi.org/10.55293/fms.143710
Primary Topic
EFL/ESL Teaching and Learning
Type
article
Field-Weighted Citation Impact
0.00
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article

Roller och interaktion hos finskspråkiga inlärare av svenska under samspelande av ett digitalt språkspel

Kati Kajander, Katja Mäntylä, Mikko Kuronen, Pinja Kemppinen et al.
Folkmålsstudier
EFL/ESL Teaching and Learning
article

Roller och interaktion hos finskspråkiga inlärare av svenska under samspelande av ett digitalt språkspel

Kati Kajander, Katja Mäntylä, Mikko Kuronen, Pinja Kemppinen, Paulina Nyman-Koskinen
article en

Abstract

In this study, we investigated the playing of a digital language game, Modigt på svenska! Eight learners of Swedish as L2 participated in the study. We focused on what kind of roles the learners take, how the roles affect the interaction while playing, and what the learners commu­nicate about. The material consisted of transcribed video recordings of four pairs playing, and paired interviews with the learners. The results showed that two of the pairs played in an active manner and all learners in these pairs participated equally, being interested in the game and having similar language skills. In the other two pairs, the differences in language skills were greater, leading to the roles of learners as novices and experts. Overall, the study demonstrates that playing a digital language game can contribute to L2 learning by promoting cooperative aspects of learning, which involved for example negotiation of meaning.

FolkmålsstudierVol. 63
Institut für Medien- und Kommunikationspolitik (DE), University of Jyväskylä (FI)
Openalex Percentile: Top 71%
EFL/ESL Teaching and Learning
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Roller och interaktion hos finskspråkiga inlärare av svenska under samspelande av ett digitalt språkspel — Kati Kajander, Katja Mäntylä, et al. · Folkmålsstudier (2025) | TGRS Research Map | TGRS