Enhancing Situational Mastery Experience and Willingness to Learn with Game Elements in Children with Specific Learning Disorders

ABSTRACT Children with dyscalculia show less self‐efficacy and more anxiety while engaging in mathematical tasks. In addition to difficulties in basic mathematical skills, such non‐cognitive factors negatively impact their mathematics achievement. In contrast, game elements have been found to increase performance, motivation, and task engagement. Accordingly, this study evaluated the effects of game elements in mathematical tasks for children with dyscalculia, dyslexia, or both. Sixty children performed a digital game version, a digital nongame version, and a paper‐pencil version of a number line estimation task. As expected, children with dyscalculia reported higher math anxiety compared to those with dyslexia. Furthermore, results indicated that game elements did not affect performance, suggesting no cognitive overload. Importantly, however, children favored the game version most and believed they performed best in it. This preference and higher subjective performance suggest that game elements mitigate negative feelings toward mathematics, possibly supporting the development of self‐efficacy and enhancing motivation.

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Publication Details

Journal
Mind Brain and Education
Published
2025-08-28
DOI
https://doi.org/10.1111/mbe.70016
Citations
2
Primary Topic
Cognitive and developmental aspects of mathematical skills
Type
article
Field-Weighted Citation Impact
5.26

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article

Enhancing Situational Mastery Experience and Willingness to Learn with Game Elements in Children with Specific Learning Disorders

Elisabeth M. Weiss, Korbinian Moeller, Verena Dresen, Stefan E. Huber et al.
2 citations
Mind Brain and Education
Cognitive and developmental aspects of mathematical skills
5.26
article

Enhancing Situational Mastery Experience and Willingness to Learn with Game Elements in Children with Specific Learning Disorders

Elisabeth M. Weiss, Korbinian Moeller, Verena Dresen, Stefan E. Huber, Kristian Kiili, Pierpaolo Dondio, Manuel Ninaus
article en
2 citations

Abstract

ABSTRACT Children with dyscalculia show less self‐efficacy and more anxiety while engaging in mathematical tasks. In addition to difficulties in basic mathematical skills, such non‐cognitive factors negatively impact their mathematics achievement. In contrast, game elements have been found to increase performance, motivation, and task engagement. Accordingly, this study evaluated the effects of game elements in mathematical tasks for children with dyscalculia, dyslexia, or both. Sixty children performed a digital game version, a digital nongame version, and a paper‐pencil version of a number line estimation task. As expected, children with dyscalculia reported higher math anxiety compared to those with dyslexia. Furthermore, results indicated that game elements did not affect performance, suggesting no cognitive overload. Importantly, however, children favored the game version most and believed they performed best in it. This preference and higher subjective performance suggest that game elements mitigate negative feelings toward mathematics, possibly supporting the development of self‐efficacy and enhancing motivation.

Mind Brain and EducationVol. 19(4)
Loughborough University (GB), University of Graz (AT), Tampere University (FI), Universität Innsbruck (AT), Graz University of Technology (AT), UMIT - Private Universität für Gesundheitswissenschaften, Medizinische Informatik und Technik (AT), Technological University Dublin (IE), Research Network (United States) (US), University of Tübingen (DE)
Karl-Franzens-Universität Graz
Openalex Percentile: Top 4%
Cognitive and developmental aspects of mathematical skills
5.26
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