Game Studio Simulator: Integrating Industry Practice and Formative Individual Assessment in Collaborative Game Development Capstone Projects

Capstone courses, where students work on a large group project at the end of their degree, are common in computing. Many accreditation and industry bodies explicitly require or recommend them. Over the past two decades, capstone courses specifically focused on game development have become increasingly popular. Game development offers students the opportunity to express themselves creatively and learn to work with people from a variety of disciplines, such as programming, design, music, and art. In this article, we present the results of 10 years of iteration on a game development capstone course. This course is structured as a year-long collaboration between software engineering and game design students, but maintains separation between the disciplines in terms of supervision and assessment. Based on our experiments and observations, we provide recommendations for teaching practices, team structure, project timeline and assessment. In these, we focus on emulating and incorporating industry practices, maximising opportunities for formative feedback and maintaining authentic individual assessment. We have found that our most recent implementation has resulted in improved student satisfaction and learning outcomes compared to previous iterations.

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Journal
ACM Transactions on Computing Education
Published
2025-08-28
DOI
https://doi.org/10.1145/3764595
Primary Topic
Educational Games and Gamification
Type
article
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article

Game Studio Simulator: Integrating Industry Practice and Formative Individual Assessment in Collaborative Game Development Capstone Projects

Clinton J. Woodward, Charlotte Pierce, Quang Minh Pham, Andrew Trevillian
ACM Transactions on Computing Education
Educational Games and Gamification
article

Game Studio Simulator: Integrating Industry Practice and Formative Individual Assessment in Collaborative Game Development Capstone Projects

Clinton J. Woodward, Charlotte Pierce, Quang Minh Pham, Andrew Trevillian
article en

Abstract

Capstone courses, where students work on a large group project at the end of their degree, are common in computing. Many accreditation and industry bodies explicitly require or recommend them. Over the past two decades, capstone courses specifically focused on game development have become increasingly popular. Game development offers students the opportunity to express themselves creatively and learn to work with people from a variety of disciplines, such as programming, design, music, and art. In this article, we present the results of 10 years of iteration on a game development capstone course. This course is structured as a year-long collaboration between software engineering and game design students, but maintains separation between the disciplines in terms of supervision and assessment. Based on our experiments and observations, we provide recommendations for teaching practices, team structure, project timeline and assessment. In these, we focus on emulating and incorporating industry practices, maximising opportunities for formative feedback and maintaining authentic individual assessment. We have found that our most recent implementation has resulted in improved student satisfaction and learning outcomes compared to previous iterations.

ACM Transactions on Computing EducationVol. 25(4)
Australian Centre for Robotic Vision (AU), Robotic Technology (United States) (US), Monash University (AU), Swinburne University of Technology (AU)
Openalex Percentile: Top 75%
Educational Games and Gamification
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Game Studio Simulator: Integrating Industry Practice and Formative Individual Assessment in Collaborative Game Development Capstone Projects — Clinton J. Woodward, Charlotte Pierce, et al. · ACM Transactions on Computing Education (2025) | TGRS Research Map | TGRS