Creating Multimodal Interactive Digital Twin Characters From Videos: A Dataset and Baseline

In this paper, we introduce a novel framework for creating multimodal interactive digital twin characters, from dialogue videos of TV shows. Specifically, these digital twin characters are capable of responding to user inputs with harmonious textual, vocal, and visual content. They not only replicate the external characteristics, such as appearance and tone, but also capture internal attributes, including personality and habitual behaviors. To support this ambitious task, we collect the Multimodal Character-Centric Conversation Dataset, named MCCCD, which includes character-specific and high-quality multimodal dialogue data with detailed annotations, featuring 6.8 k utterances and 4.6 hours of audio/video per character. Notably, the MCCCD dataset is approximately ten times larger than existing datasets in terms of per-character data volume, facilitating the detailed modeling of complex character-centric traits. Further, we propose a baseline framework to create digital twin characters, consists of dialogue generation through large language models, voice generation via speech synthesis models, and visual representation with 3D talking head models. Experimental results demonstrate that our approach significantly outperforms existing methods in generating consistent and character-specific responses, setting a new benchmark for digital character creation. Our collected dataset and proposed baseline have paved the way for the creation of highly interactive and natural digital avatars, opening the door to extensive and practical applications of digital humans.

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Publication Details

Journal
IEEE Transactions on Pattern Analysis and Machine Intelligence
Published
2025-08-28
DOI
https://doi.org/10.1109/tpami.2025.3603653
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Creating Multimodal Interactive Digital Twin Characters From Videos: A Dataset and Baseline

Honglei Guo, LI Zhong-ming, Meidai Xuanyuan, Qionghai Dai et al.
IEEE Transactions on Pattern Analysis and Machine Intelligence
Educational Games and Gamification
article

Creating Multimodal Interactive Digital Twin Characters From Videos: A Dataset and Baseline

Honglei Guo, LI Zhong-ming, Meidai Xuanyuan, Qionghai Dai, Tao Yu, Yuwang Wang, Haicheng Qu, D. H. Yan, Jianhua Tao, Kun Zhang
article en

Abstract

In this paper, we introduce a novel framework for creating multimodal interactive digital twin characters, from dialogue videos of TV shows. Specifically, these digital twin characters are capable of responding to user inputs with harmonious textual, vocal, and visual content. They not only replicate the external characteristics, such as appearance and tone, but also capture internal attributes, including personality and habitual behaviors. To support this ambitious task, we collect the Multimodal Character-Centric Conversation Dataset, named MCCCD, which includes character-specific and high-quality multimodal dialogue data with detailed annotations, featuring 6.8 k utterances and 4.6 hours of audio/video per character. Notably, the MCCCD dataset is approximately ten times larger than existing datasets in terms of per-character data volume, facilitating the detailed modeling of complex character-centric traits. Further, we propose a baseline framework to create digital twin characters, consists of dialogue generation through large language models, voice generation via speech synthesis models, and visual representation with 3D talking head models. Experimental results demonstrate that our approach significantly outperforms existing methods in generating consistent and character-specific responses, setting a new benchmark for digital character creation. Our collected dataset and proposed baseline have paved the way for the creation of highly interactive and natural digital avatars, opening the door to extensive and practical applications of digital humans.

IEEE Transactions on Pattern Analysis and Machine IntelligenceVol. 48(1)
University of North Carolina at Chapel Hill (US), University of Chinese Academy of Sciences (CN), University of Edinburgh (GB), Tsinghua University (CN)
Openalex Percentile: Top 75%
Educational Games and Gamification
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