Reducing Information Overload With Machine Learning in Mobile Pervasive Augmented Reality Systems

Augmented reality systems in dynamic environments still struggle with the challenge of what information should be displayed at which time. This work focuses on the case of Mobile Pervasive Augmented Reality Systems (MPARS) and their use in dynamic environments such as outdoor sports. An open-source proof-of-concept for a machine learning-based architecture to implement an MPARS on a specific use case of outdoor usage in a sports environment is presented. The new design for the system relies on heuristics that combine technology acceptance indicators, sensing, and information volume criteria to show the user a contextually meaningful subset of information. The information to the user is displayed in close-to-real-time, and the system can adjust and customise to prevent information overload. A first set of experiments was carried out based on end-user preferences to show the feasibility of the proposed system. To provide meaningful feedback, i.e., the right information when needed or wanted, to sports users on their MPARS experience, a predictive model was trained and shown to be able to estimate when information should be displayed to the user.

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Publication Details

Journal
IEEE Access
Published
2025-01-01
DOI
https://doi.org/10.1109/access.2025.3603917
Citations
1
Primary Topic
IoT and Edge/Fog Computing
Type
article
Field-Weighted Citation Impact
1.49

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article

Reducing Information Overload With Machine Learning in Mobile Pervasive Augmented Reality Systems

Ana de Almeida, Rui Miguel Pascoal, Rute C. Sofia
1 citations
IEEE Access
IoT and Edge/Fog Computing
1.49
article

Reducing Information Overload With Machine Learning in Mobile Pervasive Augmented Reality Systems

Ana de Almeida, Rui Miguel Pascoal, Rute C. Sofia
article en
1 citations

Abstract

Augmented reality systems in dynamic environments still struggle with the challenge of what information should be displayed at which time. This work focuses on the case of Mobile Pervasive Augmented Reality Systems (MPARS) and their use in dynamic environments such as outdoor sports. An open-source proof-of-concept for a machine learning-based architecture to implement an MPARS on a specific use case of outdoor usage in a sports environment is presented. The new design for the system relies on heuristics that combine technology acceptance indicators, sensing, and information volume criteria to show the user a contextually meaningful subset of information. The information to the user is displayed in close-to-real-time, and the system can adjust and customise to prevent information overload. A first set of experiments was carried out based on end-user preferences to show the feasibility of the proposed system. To provide meaningful feedback, i.e., the right information when needed or wanted, to sports users on their MPARS experience, a predictive model was trained and shown to be able to estimate when information should be displayed to the user.

IEEE AccessVol. 13
Iscte – Instituto Universitário de Lisboa (PT), Instituto Português Da Qualidade (PT)
ISCTE – Instituto Universitário de Lisboa, Fundação para a Ciência e a Tecnologia
Openalex Percentile: Top 14%
IoT and Edge/Fog Computing
1.49
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Reducing Information Overload With Machine Learning in Mobile Pervasive Augmented Reality Systems — Ana de Almeida, Rui Miguel Pascoal, et al. · IEEE Access (2025) | TGRS Research Map | TGRS