Leveraging dynamic few-shot prompting and ensemble method for task-oriented dialogue with subjective knowledge

Subjective knowledge is key to meeting customer needs. Thus, the Subjective Knowledge-grounded Task-oriented Dialogue (SK-TOD) task tries to accommodate subjective user requests like “Does the restaurant have a good atmosphere?” by choosing relevant subjective knowledge snippets and generating appropriate responses. However, unlike existing methods like retrieval-augmented generation using external objective knowledge, selecting subjective knowledge and summarizing opinions from reviews in a specified scope pose new challenges. Therefore, this paper proposes the DESIGN ( D ynamic f E w- S hot prompt I n G and e N semble) method for SK-TOD. Specifically, DESIGN first adopts Aspect-Based Sentiment Analysis (ABSA) to enhance subjective knowledge snippets and then builds an ensemble composed of diverse base models for knowledge selection (KS). Here, the base models include both classification models and generative models. At last, for response generation (RG), DESIGN employs generative models conditioned on dialogue context and ABSA-enhanced knowledge. Particularly, we devise the sample selection via the similarity-alignment algorithm to choose similar samples dynamically for the few-shot prompting of KS and RG. We experiment on the 11th Dialog System Technology Challenge (DSTC11) SK-TOD benchmark and an extended dataset, ReDial, with 6147 instances. For KS, we beat the winner of DSTC11 and boosted the F1 for 7% regarding the baseline and achieved 86.16%. For RG, DESIGN outperforms baselines and the DSTC11 winner across eight metrics.E.g., DESIGN improves entailment performance by 5% over the DSTC11 winner and 10% over the baseline. 1 1 Our source code can be visited via GitHub: https://github.com/fip-lab/DESIGN . • DESIGN employs aspect-based sentiment analysis to pinpoint sentiment. • DESIGN uses an ensemble mode that picks pertinent entity-related knowledge. • DESIGN uses both classification and generative models. • DESIGN uses large language models to generate responses with a dynamic prompt. • Extensive experiments validate the superiority of DESIGN over multiple models.

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Publication Details

Journal
Information Processing & Management
Published
2025-08-28
DOI
https://doi.org/10.1016/j.ipm.2025.104317
Primary Topic
Speech and dialogue systems
Type
article
Field-Weighted Citation Impact
0.00
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article

Leveraging dynamic few-shot prompting and ensemble method for task-oriented dialogue with subjective knowledge

Dongning Rao, Zhihua Jiang
Information Processing & Management
Speech and dialogue systems
article

Leveraging dynamic few-shot prompting and ensemble method for task-oriented dialogue with subjective knowledge

Dongning Rao, Zhihua Jiang
article en

Abstract

Subjective knowledge is key to meeting customer needs. Thus, the Subjective Knowledge-grounded Task-oriented Dialogue (SK-TOD) task tries to accommodate subjective user requests like “Does the restaurant have a good atmosphere?” by choosing relevant subjective knowledge snippets and generating appropriate responses. However, unlike existing methods like retrieval-augmented generation using external objective knowledge, selecting subjective knowledge and summarizing opinions from reviews in a specified scope pose new challenges. Therefore, this paper proposes the DESIGN ( D ynamic f E w- S hot prompt I n G and e N semble) method for SK-TOD. Specifically, DESIGN first adopts Aspect-Based Sentiment Analysis (ABSA) to enhance subjective knowledge snippets and then builds an ensemble composed of diverse base models for knowledge selection (KS). Here, the base models include both classification models and generative models. At last, for response generation (RG), DESIGN employs generative models conditioned on dialogue context and ABSA-enhanced knowledge. Particularly, we devise the sample selection via the similarity-alignment algorithm to choose similar samples dynamically for the few-shot prompting of KS and RG. We experiment on the 11th Dialog System Technology Challenge (DSTC11) SK-TOD benchmark and an extended dataset, ReDial, with 6147 instances. For KS, we beat the winner of DSTC11 and boosted the F1 for 7% regarding the baseline and achieved 86.16%. For RG, DESIGN outperforms baselines and the DSTC11 winner across eight metrics.E.g., DESIGN improves entailment performance by 5% over the DSTC11 winner and 10% over the baseline. 1 1 Our source code can be visited via GitHub: https://github.com/fip-lab/DESIGN . • DESIGN employs aspect-based sentiment analysis to pinpoint sentiment. • DESIGN uses an ensemble mode that picks pertinent entity-related knowledge. • DESIGN uses both classification and generative models. • DESIGN uses large language models to generate responses with a dynamic prompt. • Extensive experiments validate the superiority of DESIGN over multiple models.

Information Processing & ManagementVol. 63(2)
Guangdong University of Technology (CN), Jinan University (CN)
Openalex Percentile: Top 88%
Speech and dialogue systems
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