Human Choice Prediction in Language-based Persuasion Games: Simulation-based Off-Policy Evaluation

Abstract Recent advances in Large Language Models (LLMs) have spurred interest in designing LLM-based agents for tasks that involve interaction with human and artificial agents. This paper addresses a key aspect in the design of such agents: predicting human decisions in off-policy evaluation (OPE). We focus on language-based persuasion games, where an expert aims to influence the decision-maker through verbal messages. In our OPE framework, the prediction model is trained on human interaction data collected from encounters with one set of expert agents, and its performance is evaluated on interactions with a different set of experts. Using a dedicated application, we collected a dataset of 87K decisions from humans playing a repeated decision-making game with artificial agents. To enhance off-policy performance, we propose a simulation technique involving interactions across the entire agent space and simulated decision-makers. Our learning strategy yields significant OPE gains, e.g., improving prediction accuracy in the top 15% challenging cases by 7.1%.1

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Publication Details

Journal
Transactions of the Association for Computational Linguistics
Published
2025-01-01
DOI
https://doi.org/10.1162/tacl.a.16
Primary Topic
Consumer Market Behavior and Pricing
Type
article
Field-Weighted Citation Impact
0.00

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article

Human Choice Prediction in Language-based Persuasion Games: Simulation-based Off-Policy Evaluation

Moshe Tennenholtz, Roi Reichart, Reut Apel, Eilam Shapira et al.
Transactions of the Association for Computational Linguistics
Consumer Market Behavior and Pricing
article

Human Choice Prediction in Language-based Persuasion Games: Simulation-based Off-Policy Evaluation

Moshe Tennenholtz, Roi Reichart, Reut Apel, Eilam Shapira, Omer Madmon
article en

Abstract

Abstract Recent advances in Large Language Models (LLMs) have spurred interest in designing LLM-based agents for tasks that involve interaction with human and artificial agents. This paper addresses a key aspect in the design of such agents: predicting human decisions in off-policy evaluation (OPE). We focus on language-based persuasion games, where an expert aims to influence the decision-maker through verbal messages. In our OPE framework, the prediction model is trained on human interaction data collected from encounters with one set of expert agents, and its performance is evaluated on interactions with a different set of experts. Using a dedicated application, we collected a dataset of 87K decisions from humans playing a repeated decision-making game with artificial agents. To enhance off-policy performance, we propose a simulation technique involving interactions across the entire agent space and simulated decision-makers. Our learning strategy yields significant OPE gains, e.g., improving prediction accuracy in the top 15% challenging cases by 7.1%.1

Transactions of the Association for Computational LinguisticsVol. 13
Technion – Israel Institute of Technology (IL)
European Commission
Openalex Percentile: Top 70%
Consumer Market Behavior and Pricing
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