IMPROVING THE PERFORMANCE OF THREE-DIMENSIONAL GRAPHICS

. The article discusses the problems of high computational load in rendering three-dimensional scenes associated with limited resources of mobile and embedded systems. Optimization methods are investigated: batching to reduce rendering calls and the use of normal maps for detailing without enlarging the polygonal grid. An algorithm combining both approaches is proposed, including the stages of forming TBN matrices and grouping objects. The test results demonstrate an 83% increase in performance in scenes with homogeneous objects, as well as compromises when working with unique materials.

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Publication Details

Published
2025-06-15
DOI
https://doi.org/10.21667/978-5-7722-0426-9-98-101
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
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article

IMPROVING THE PERFORMANCE OF THREE-DIMENSIONAL GRAPHICS

G.D. Rukodelov, I.Y Filatov
Augmented Reality Applications
article

IMPROVING THE PERFORMANCE OF THREE-DIMENSIONAL GRAPHICS

G.D. Rukodelov, I.Y Filatov
article en

Abstract

. The article discusses the problems of high computational load in rendering three-dimensional scenes associated with limited resources of mobile and embedded systems. Optimization methods are investigated: batching to reduce rendering calls and the use of normal maps for detailing without enlarging the polygonal grid. An algorithm combining both approaches is proposed, including the stages of forming TBN matrices and grouping objects. The test results demonstrate an 83% increase in performance in scenes with homogeneous objects, as well as compromises when working with unique materials.

Openalex Percentile: Top 78%
Augmented Reality Applications
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IMPROVING THE PERFORMANCE OF THREE-DIMENSIONAL GRAPHICS — G.D. Rukodelov, I.Y Filatov · (2025) | TGRS Research Map | TGRS